Virtual reality, working memory and sensory fidelity: A study of 3D avatars versus 2D video interfaces

Much remains unknown about how virtual reality (VR) environments affect working memory (WM), i.e. the retention of a small amount of information in a readily accessible form. While WM is associated with one's information processing capabilities, executive function, comprehension and problem solving – parameters vital for one to act in a VR environment – it is unclear whether it is affected when information is conveyed through virtual interfaces. In this study, using 106 participants, we examine whether WM in a virtual environment is affected when a 3D avatar or 2D video interface delivers verbal or spatial information, or a combination of the two types. The results did not show statistically significant differences between the two conditions for verbal or spatial tasks. However, a non-significant trend was observed in tasks engaging the central executive, suggesting a potential interface-related effect worth further exploration. These findings highlight the importance of future research on multimodal interface design in VR.

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Publication Details

Journal
Computers & Education X Reality
Published
2025-12-19
DOI
https://doi.org/10.1016/j.cexr.2025.100129
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual reality, working memory and sensory fidelity: A study of 3D avatars versus 2D video interfaces

Konstantinos Koumaditis, Gitte Pedersen, Francesco Chinello, Lasse F. Lui et al.
Computers & Education X Reality
Spatial Cognition and Navigation
article

Virtual reality, working memory and sensory fidelity: A study of 3D avatars versus 2D video interfaces

Konstantinos Koumaditis, Gitte Pedersen, Francesco Chinello, Lasse F. Lui, Unnikrishnan Radhakrishnan
article en

Abstract

Much remains unknown about how virtual reality (VR) environments affect working memory (WM), i.e. the retention of a small amount of information in a readily accessible form. While WM is associated with one's information processing capabilities, executive function, comprehension and problem solving – parameters vital for one to act in a VR environment – it is unclear whether it is affected when information is conveyed through virtual interfaces. In this study, using 106 participants, we examine whether WM in a virtual environment is affected when a 3D avatar or 2D video interface delivers verbal or spatial information, or a combination of the two types. The results did not show statistically significant differences between the two conditions for verbal or spatial tasks. However, a non-significant trend was observed in tasks engaging the central executive, suggesting a potential interface-related effect worth further exploration. These findings highlight the importance of future research on multimodal interface design in VR.

Computers & Education X RealityVol. 8
Aarhus University (DK)
Openalex Percentile: Top 56%
Spatial Cognition and Navigation
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Virtual reality, working memory and sensory fidelity: A study of 3D avatars versus 2D video interfaces — Konstantinos Koumaditis, Gitte Pedersen, et al. · Computers & Education X Reality (2025) | TGRS Research Map | TGRS