The antecedents of players’ financial commitment to make microtransactions in free-to-play games

Abstract Using a stimulus–organism–response lens that integrates perceived ease of use, attitude, satisfaction, and motivation, this study models the antecedents of players’ financial commitment to microtransactions in free-to-play games (F2P). Survey data from F2P players ( n = 161) in Poland were analyzed with PLS-SEM. Motivation is the strongest predictor of spending, followed by perceived ease of use; attitude and satisfaction influence spending indirectly via motivation. The model explains 49% of the variance in motivation and 48% in financial commitment. Findings indicate that streamlining purchase flows and fostering fair, satisfying play can increase revenue ethically, offering guidance for monetization and live-ops teams while providing a unified theoretical account of microtransaction spending. Theoretically, TAM/TPB/ECT/SDT were unified within an S–O–R model of financial commitment, and managerially, the findings prioritize frictionless purchase flows and fair, motivation-enhancing monetization as practical levers for ethical revenue growth.

Authors

Institutions

Publication Details

Journal
Future Business Journal
Published
2025-12-19
DOI
https://doi.org/10.1186/s43093-025-00700-w
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The antecedents of players’ financial commitment to make microtransactions in free-to-play games

Artur Strzelecki, Szymon Watoła
Future Business Journal
Digital Games and Media
article

The antecedents of players’ financial commitment to make microtransactions in free-to-play games

Artur Strzelecki, Szymon Watoła
article en

Abstract

Abstract Using a stimulus–organism–response lens that integrates perceived ease of use, attitude, satisfaction, and motivation, this study models the antecedents of players’ financial commitment to microtransactions in free-to-play games (F2P). Survey data from F2P players ( n = 161) in Poland were analyzed with PLS-SEM. Motivation is the strongest predictor of spending, followed by perceived ease of use; attitude and satisfaction influence spending indirectly via motivation. The model explains 49% of the variance in motivation and 48% in financial commitment. Findings indicate that streamlining purchase flows and fostering fair, satisfying play can increase revenue ethically, offering guidance for monetization and live-ops teams while providing a unified theoretical account of microtransaction spending. Theoretically, TAM/TPB/ECT/SDT were unified within an S–O–R model of financial commitment, and managerially, the findings prioritize frictionless purchase flows and fair, motivation-enhancing monetization as practical levers for ethical revenue growth.

Future Business JournalVol. 11(1)
Griffith University (AU), University of Economics in Katowice (PL)
Openalex Percentile: Top 50%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.