Search-Based Autonomous Vehicle Motion Planning Using Game Theory
In this paper, we propose a search-based interactive motion planning scheme for autonomous vehicles (AVs), using a game-theoretic approach. In contrast to traditional search-based approaches, the newly developed approach considers other road users (e.g. drivers and pedestrians) as intelligent agents rather than static obstacles. This leads to the generation of a more realistic path for the AV. Due to the low computational time, the proposed motion planning scheme is implementable in real-time applications. The performance of the developed motion planning scheme is compared with existing motion planning techniques and validated through experiments using WATonoBus, an electrical all-weather autonomous shuttle bus.
Authors
- Barış Fi̇dan (ORCID: https://orcid.org/0000-0002-5333-0201)
- Amir Khajepour (ORCID: https://orcid.org/0000-0002-1998-6100)
- Pouya Panahandeh (ORCID: https://orcid.org/0009-0007-2459-0382)
- Mohammad Pirani (ORCID: https://orcid.org/0000-0003-2677-2140)
Publication Details
- Journal
- ArXiv.org
- Published
- 2025-07-20
- Primary Topic
- Robotic Path Planning Algorithms
- Type
- article
- Field-Weighted Citation Impact
- 0.00