What's Beyond Presence? Dimensionality, Control, and Information Spaces

Abstract What's after presence? Spatial presence, the sense of “being there,” will become less of a primary objective; instead, it will become a baseline expectation of VR. More than six decades after its invention, virtual reality is evolving from a technical endeavour into a cultural, social, and phenomenological medium, offering experiences that can be considered distinct modes of reality. Existing theories focused on perceptual illusions are insufficient to evaluate the depth of these emerging experiences. A framework that guides the design and assessment of immersive environments, identifying key technical and abstract dimensions afforded by the virtual environment, has become necessary. These dimensions include spatial, placeness, temporal, social, cultural, cognitive, and psychological parameters. The central argument of the paper is that virtual environments should move beyond the technical dimension to explore other information channels that can enhance the user's experience. This shift in focus from presence to the orchestration of experience invites creators beyond the technical fields into the design, development, and evaluation of meaningful immersive worlds.

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Publication Details

Journal
PRESENCE Virtual and Augmented Reality
Published
2025-12-18
DOI
https://doi.org/10.1162/pres.a.418
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

What's Beyond Presence? Dimensionality, Control, and Information Spaces

Eugene Ch’ng
PRESENCE Virtual and Augmented Reality
Virtual Reality Applications and Impacts
article

What's Beyond Presence? Dimensionality, Control, and Information Spaces

Eugene Ch’ng
article en

Abstract

Abstract What's after presence? Spatial presence, the sense of “being there,” will become less of a primary objective; instead, it will become a baseline expectation of VR. More than six decades after its invention, virtual reality is evolving from a technical endeavour into a cultural, social, and phenomenological medium, offering experiences that can be considered distinct modes of reality. Existing theories focused on perceptual illusions are insufficient to evaluate the depth of these emerging experiences. A framework that guides the design and assessment of immersive environments, identifying key technical and abstract dimensions afforded by the virtual environment, has become necessary. These dimensions include spatial, placeness, temporal, social, cultural, cognitive, and psychological parameters. The central argument of the paper is that virtual environments should move beyond the technical dimension to explore other information channels that can enhance the user's experience. This shift in focus from presence to the orchestration of experience invites creators beyond the technical fields into the design, development, and evaluation of meaningful immersive worlds.

PRESENCE Virtual and Augmented RealityVol. 35
Hong Kong Baptist University (HK)
Openalex Percentile: Top 57%
Virtual Reality Applications and Impacts
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