Neural Audio Synthesis for Sound Effects: A Scope Review

Neural Audio Synthesis is dedicated to generating sound through generative neural networks. Sound effects are defined as auditory elements that complement a specific scene (in cinema, fiction, or videogames), support a storyline, enhance a fictional environment, or improve the perceived plausibility and presence (including Virtual Reality) without being music or dialog. This manuscript presents a quantitative literature review of the literature that intersects these two domains: the neural generation of sound effects. By leveraging large language models, we performed an extensive and systematic survey of the major scientific repositories, filtering the most relevant articles to ensure a thorough analysis. Our study examines various generation paradigms employed in sound synthesis, the specific types of sound effects created, the datasets used, and the evaluation metrics considered. Furthermore, we provide a forward-looking discussion on the evolution of this field towards multimodal approaches, where sound generation might integrate with other sensory modalities. All supporting materials and code are available online.

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Publication Details

Journal
IEEE Transactions on Audio Speech and Language Processing
Published
2025-12-18
DOI
https://doi.org/10.1109/taslpro.2025.3646080
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
0.00

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article

Neural Audio Synthesis for Sound Effects: A Scope Review

Fernando Sánchez Marcos, Cumhur Erkut, José Luis Blanco, Mateo Cámara et al.
IEEE Transactions on Audio Speech and Language Processing
Music Technology and Sound Studies
article

Neural Audio Synthesis for Sound Effects: A Scope Review

Fernando Sánchez Marcos, Cumhur Erkut, José Luis Blanco, Mateo Cámara, Anders R. Bargum, Joshua D. Reiss
article en

Abstract

Neural Audio Synthesis is dedicated to generating sound through generative neural networks. Sound effects are defined as auditory elements that complement a specific scene (in cinema, fiction, or videogames), support a storyline, enhance a fictional environment, or improve the perceived plausibility and presence (including Virtual Reality) without being music or dialog. This manuscript presents a quantitative literature review of the literature that intersects these two domains: the neural generation of sound effects. By leveraging large language models, we performed an extensive and systematic survey of the major scientific repositories, filtering the most relevant articles to ensure a thorough analysis. Our study examines various generation paradigms employed in sound synthesis, the specific types of sound effects created, the datasets used, and the evaluation metrics considered. Furthermore, we provide a forward-looking discussion on the evolution of this field towards multimodal approaches, where sound generation might integrate with other sensory modalities. All supporting materials and code are available online.

IEEE Transactions on Audio Speech and Language ProcessingVol. 34
Queen Mary University of London (GB), European Telecommunications Standards Institute (FR), Universidad Politécnica de Madrid (ES), Aalborg University (DK)
European Commission, Ministerio de Economía y Competitividad
Openalex Percentile: Top 58%
Music Technology and Sound Studies
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