A Deep Learning Approach to Classifying User Performance in BCI Gaming

Brain–Computer Interface (BCI) systems are rapidly evolving and increasingly integrated into interactive environments such as gaming and Virtual/Augmented Reality. In such applications, user adaptability and engagement are critical. This study applies deep learning to predict user performance in a 3D BCI-controlled game using pre-game Motor Imagery (MI) electroencephalographic (EEG) recordings. A total of 72 EEG recordings were collected from 36 participants, 17 using the Muse 2 headset and 19 using the Emotiv Insight device, during left and right hand MI tasks. The signals were preprocessed and transformed into time–frequency spectrograms, which served as inputs to a custom convolutional neural network (CNN) designed to classify users into three performance levels: low, medium, and high. The model achieved classification accuracies of 83% and 95% on Muse 2 and Emotiv Insight data, respectively, at the epoch level, and 75% and 84% at the subject level, using LOSO-CV. These findings demonstrate the feasibility of using deep learning on MI EEG data to forecast user performance in BCI gaming, enabling adaptive systems that enhance both usability and user experience.

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Publication Details

Journal
Electronics
Published
2025-12-18
DOI
https://doi.org/10.3390/electronics14244974
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
Field-Weighted Citation Impact
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article

A Deep Learning Approach to Classifying User Performance in BCI Gaming

Katerina D. Tzimourta, Markos G. Tsipouras, Pantelis Angelidis, Aimilia Ntetska et al.
Electronics
EEG and Brain-Computer Interfaces
article

A Deep Learning Approach to Classifying User Performance in BCI Gaming

Katerina D. Tzimourta, Markos G. Tsipouras, Pantelis Angelidis, Aimilia Ntetska, Anastasia Mimou
article en

Abstract

Brain–Computer Interface (BCI) systems are rapidly evolving and increasingly integrated into interactive environments such as gaming and Virtual/Augmented Reality. In such applications, user adaptability and engagement are critical. This study applies deep learning to predict user performance in a 3D BCI-controlled game using pre-game Motor Imagery (MI) electroencephalographic (EEG) recordings. A total of 72 EEG recordings were collected from 36 participants, 17 using the Muse 2 headset and 19 using the Emotiv Insight device, during left and right hand MI tasks. The signals were preprocessed and transformed into time–frequency spectrograms, which served as inputs to a custom convolutional neural network (CNN) designed to classify users into three performance levels: low, medium, and high. The model achieved classification accuracies of 83% and 95% on Muse 2 and Emotiv Insight data, respectively, at the epoch level, and 75% and 84% at the subject level, using LOSO-CV. These findings demonstrate the feasibility of using deep learning on MI EEG data to forecast user performance in BCI gaming, enabling adaptive systems that enhance both usability and user experience.

ElectronicsVol. 14(24)
University of Western Macedonia (GR)
Openalex Percentile: Top 58%
EEG and Brain-Computer Interfaces
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