Value of Robotics: Comparison of Three Different High-Intensity Training Programs for Rehabilitation After Stroke

Strokes are one of the leading causes of adult disability. There are a wide range of therapies available in stroke care for people with stroke, but there can be wide variations in the effectiveness of these therapies, so it is essential to review and compare them from time to time. In our study, we measured and compared the effectiveness of three high-intensity therapies: an agility training program without technological tools, a virtual reality exergaming training program with a low-cost device, and a high-cost robotic training program using augmented and virtual reality. All three therapies helped to improve the patients' functional abilities, balance, and gait. On average, endurance increased by 104-177%, balance scores by 36-53%, and gait speed by 5-10% depending on the intervention. Robotic therapy and exergaming facilitate greater improvements in walking speed, step length, and balance-related gait metrics. These findings have profound implications for stroke rehabilitation, advocating for the prioritization of robotic and exergaming interventions over conventional functional therapies, like agility training. Given the limited sample size, the results should be interpreted as preliminary, highlighting the need for further studies with larger cohorts.

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Publication Details

Journal
Sensors
Published
2025-12-18
DOI
https://doi.org/10.3390/s25247667
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
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article

Value of Robotics: Comparison of Three Different High-Intensity Training Programs for Rehabilitation After Stroke

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Stroke Rehabilitation and Recovery
article

Value of Robotics: Comparison of Three Different High-Intensity Training Programs for Rehabilitation After Stroke

B. Toro, György Wersényi, József Tollár, Nándor Prontvai, Péter Prukner, Tamás Haidegger, István Drotár, Petra Kós, Szilvia Kóra, Barbara Kopácsi
article en

Abstract

Strokes are one of the leading causes of adult disability. There are a wide range of therapies available in stroke care for people with stroke, but there can be wide variations in the effectiveness of these therapies, so it is essential to review and compare them from time to time. In our study, we measured and compared the effectiveness of three high-intensity therapies: an agility training program without technological tools, a virtual reality exergaming training program with a low-cost device, and a high-cost robotic training program using augmented and virtual reality. All three therapies helped to improve the patients' functional abilities, balance, and gait. On average, endurance increased by 104-177%, balance scores by 36-53%, and gait speed by 5-10% depending on the intervention. Robotic therapy and exergaming facilitate greater improvements in walking speed, step length, and balance-related gait metrics. These findings have profound implications for stroke rehabilitation, advocating for the prioritization of robotic and exergaming interventions over conventional functional therapies, like agility training. Given the limited sample size, the results should be interpreted as preliminary, highlighting the need for further studies with larger cohorts.

SensorsVol. 25(24)
Obuda University (HU), Queen's University (CA), Somogy Megyei Kaposi Mór Oktató Kórház (HU), University of Pecs (HU), Széchenyi István University (HU)
Openalex Percentile: Top 51%
Stroke Rehabilitation and Recovery
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