Curriculum to Immersion: A Conceptual Framework of Artificial Intelligence-Assisted Scenario Generation in Extended Reality for Primary and Secondary Education

In this paper, we present a conceptual design framework for developing immersive learning experiences at scale with generative AI and extended reality (XR) for primary and secondary education. Based on the synthesis of current literature, our framework asserts a practical five-step pipeline: curriculum ingestion, AI-powered blueprinting, asset assembly, educator review, and classroom deployment with formative assessment. The model is designed to be flexible, focusing on narrative and gamification for primary students, moving on to sophisticated simulations and analytical activities for secondary students. We place this framework into the context of recent developments in generative 3D models, bridging fundamental technical and ethical gaps between concept and classroom practice. Finally, we summarize a prioritized research agenda around evaluation, access, and teacher workflows to enable near-term pilot studies. This work is intended to inform educators, researchers, and stakeholders who are interested in implementing effective AI-XR solutions in schools in a pedagogically sound way.

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Publication Details

Journal
Electronics
Published
2025-12-17
DOI
https://doi.org/10.3390/electronics14244955
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Curriculum to Immersion: A Conceptual Framework of Artificial Intelligence-Assisted Scenario Generation in Extended Reality for Primary and Secondary Education

Maria-Iuliana Dascălu, Tudor mihai Ursachi
Electronics
Virtual Reality Applications and Impacts
article

Curriculum to Immersion: A Conceptual Framework of Artificial Intelligence-Assisted Scenario Generation in Extended Reality for Primary and Secondary Education

Maria-Iuliana Dascălu, Tudor mihai Ursachi
article en

Abstract

In this paper, we present a conceptual design framework for developing immersive learning experiences at scale with generative AI and extended reality (XR) for primary and secondary education. Based on the synthesis of current literature, our framework asserts a practical five-step pipeline: curriculum ingestion, AI-powered blueprinting, asset assembly, educator review, and classroom deployment with formative assessment. The model is designed to be flexible, focusing on narrative and gamification for primary students, moving on to sophisticated simulations and analytical activities for secondary students. We place this framework into the context of recent developments in generative 3D models, bridging fundamental technical and ethical gaps between concept and classroom practice. Finally, we summarize a prioritized research agenda around evaluation, access, and teacher workflows to enable near-term pilot studies. This work is intended to inform educators, researchers, and stakeholders who are interested in implementing effective AI-XR solutions in schools in a pedagogically sound way.

ElectronicsVol. 14(24)
Universitatea Națională de Știință și Tehnologie Politehnica București (RO)
Openalex Percentile: Top 57%
Virtual Reality Applications and Impacts
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Curriculum to Immersion: A Conceptual Framework of Artificial Intelligence-Assisted Scenario Generation in Extended Reality for Primary and Secondary Education — Maria-Iuliana Dascălu, Tudor mihai Ursachi · Electronics (2025) | TGRS Research Map | TGRS