Integrating Cartoon-Based Activities into Curriculum Design for Literacy Development
The article proposes a theoretical analysis of the integration of comic-based activities-based activities into curriculum design, from the perspective of the literature in education and modern didactics. Starting from the premises of visual pedagogy and multimodal learning, it explores how comics can contribute to the diversification of teaching strategies, to the increase of students' motivation and to the development of transversal competences. The paper discusses multiple theoretical perspectives on the benefits of using comics in the educational process, with a focus on their potential to support contextualized learning, critical thinking and creative expression. It also analyzes examples of good practices and recommendations from the literature on the applicability of this method in different curricular areas. The aim of the article is to highlight the relevance of comics as a teaching tool in the context of the new demands of contemporary education, marked by digitalization, diversity and the need to personalize learning. The conclusions drawn on the basis of the analyzed studies support the integration of this technique in modern curriculum design, as a valuable resource for optimizing the educational act.
Authors
- Alina Felicia Roman (ORCID: https://orcid.org/0000-0003-2812-581X)
- Elena Maria Miclea (ORCID: https://orcid.org/0009-0000-8200-6913)
Publication Details
- Journal
- Educatia 21
- Published
- 2025-11-28
- DOI
- https://doi.org/10.24193/ed21.2025.31.42
- Primary Topic
- Comics and Graphic Narratives
- Type
- article
- Field-Weighted Citation Impact
- 0.00