Integrating Cartoon-Based Activities into Curriculum Design for Literacy Development

The article proposes a theoretical analysis of the integration of comic-based activities-based activities into curriculum design, from the perspective of the literature in education and modern didactics. Starting from the premises of visual pedagogy and multimodal learning, it explores how comics can contribute to the diversification of teaching strategies, to the increase of students' motivation and to the development of transversal competences. The paper discusses multiple theoretical perspectives on the benefits of using comics in the educational process, with a focus on their potential to support contextualized learning, critical thinking and creative expression. It also analyzes examples of good practices and recommendations from the literature on the applicability of this method in different curricular areas. The aim of the article is to highlight the relevance of comics as a teaching tool in the context of the new demands of contemporary education, marked by digitalization, diversity and the need to personalize learning. The conclusions drawn on the basis of the analyzed studies support the integration of this technique in modern curriculum design, as a valuable resource for optimizing the educational act.

Authors

Publication Details

Journal
Educatia 21
Published
2025-11-28
DOI
https://doi.org/10.24193/ed21.2025.31.42
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Integrating Cartoon-Based Activities into Curriculum Design for Literacy Development

Alina Felicia Roman, Elena Maria Miclea
Educatia 21
Comics and Graphic Narratives
article

Integrating Cartoon-Based Activities into Curriculum Design for Literacy Development

Alina Felicia Roman, Elena Maria Miclea
article en

Abstract

The article proposes a theoretical analysis of the integration of comic-based activities-based activities into curriculum design, from the perspective of the literature in education and modern didactics. Starting from the premises of visual pedagogy and multimodal learning, it explores how comics can contribute to the diversification of teaching strategies, to the increase of students' motivation and to the development of transversal competences. The paper discusses multiple theoretical perspectives on the benefits of using comics in the educational process, with a focus on their potential to support contextualized learning, critical thinking and creative expression. It also analyzes examples of good practices and recommendations from the literature on the applicability of this method in different curricular areas. The aim of the article is to highlight the relevance of comics as a teaching tool in the context of the new demands of contemporary education, marked by digitalization, diversity and the need to personalize learning. The conclusions drawn on the basis of the analyzed studies support the integration of this technique in modern curriculum design, as a valuable resource for optimizing the educational act.

Educatia 21(31)
Openalex Percentile: Top 62%
Comics and Graphic Narratives
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.