A Framework for Interactive Web-Based Learning Materials Facilitating Competition and Collaboration through Gamification

This paper presents a framework for developing and sharing interactive web-based learning materials that incorporate gamification elements such as competition and collaboration. The system is designed to facilitate the integration of gamification into existing educational content by providing mechanisms for real-time interaction among learners. In particular, we implemented a WebSocket-based communication layer that enables Processing.js programs to exchange information across clients. This allows educators and learners to easily create, share, and extend interactive materials that promote engagement and motivation. The framework aims to support active learning by encouraging learners to compete, cooperate, and reflect on their performance while interacting with web-based educational content.

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Publication Details

Journal
IEICE Transactions on Information and Systems
Published
2025-01-01
DOI
https://doi.org/10.1587/transinf.2025dkp0007
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

A Framework for Interactive Web-Based Learning Materials Facilitating Competition and Collaboration through Gamification

Motoki Miura, Toyohisa Nakada
IEICE Transactions on Information and Systems
Educational Games and Gamification
article

A Framework for Interactive Web-Based Learning Materials Facilitating Competition and Collaboration through Gamification

Motoki Miura, Toyohisa Nakada
article en

Abstract

This paper presents a framework for developing and sharing interactive web-based learning materials that incorporate gamification elements such as competition and collaboration. The system is designed to facilitate the integration of gamification into existing educational content by providing mechanisms for real-time interaction among learners. In particular, we implemented a WebSocket-based communication layer that enables Processing.js programs to exchange information across clients. This allows educators and learners to easily create, share, and extend interactive materials that promote engagement and motivation. The framework aims to support active learning by encouraging learners to compete, cooperate, and reflect on their performance while interacting with web-based educational content.

IEICE Transactions on Information and Systems
Chiba Institute of Technology (JP)
Japan Society for the Promotion of Science
Openalex Percentile: Top 55%
Educational Games and Gamification
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