Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review

<b>Background/Objectives</b>: Physical activity alleviates symptoms and may slow Parkinson's disease (PD) progression, yet many individuals with PD remain sedentary. Kinesiophobia, the fear of movement, may represent a significant but underexplored psychological barrier to physical activity in this population. Virtual reality (VR), already effective in phobias, may represent a promising approach to address this challenge. This review initially aimed to systematically examine exposure-based interventions in VR (E-IVR) directly targeting kinesiophobia in PD. <b>Methods</b>: Database searches using keywords such as "kinesiophobia," "fear of movement," and "VR" combined with "PD" yielded no eligible studies. Consequently, the scope was broadened to include populations with neurological or musculoskeletal conditions, and a narrative review format was adopted to synthesize the available evidence. Furthermore, relevant studies of interventions in VR applied in PD, although not specifically addressing kinesiophobia, are detailed to provide evidence of efficacy and feasibility of VR interventions in PD. Finally, directions are offered to support the creation of E-IVR targeting kinesiophobia in individuals with PD. <b>Results</b>: Meta-analyses in neurological and musculoskeletal populations demonstrate moderate to large reductions in kinesiophobia following VR interventions, although effects vary depending on assessment tools, degree of immersion, and exposure design. In PD, VR has been applied to rehabilitation, anxiety reduction, and quality of life enhancement. These interventions achieved high adherence (≥90%), were well tolerated, and reported no major adverse events. <b>Conclusions</b>: Kinesiophobia is prevalent in PD and could contribute to physical inactivity. E-IVR appears feasible, safe, and innovative for addressing kinesiophobia in people living with PD.

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Publication Details

Journal
Journal of Clinical Medicine
Published
2025-12-13
DOI
https://doi.org/10.3390/jcm14248837
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review

Stéphane Bouchard, Alexandra Potvin‐Desrochers, Alice Jeanningros
Journal of Clinical Medicine
Virtual Reality Applications and Impacts
article

Exposure-Based Intervention in Virtual Reality to Address Kinesiophobia in Parkinson’s Disease: A Narrative Review

Stéphane Bouchard, Alexandra Potvin‐Desrochers, Alice Jeanningros
article en

Abstract

<b>Background/Objectives</b>: Physical activity alleviates symptoms and may slow Parkinson's disease (PD) progression, yet many individuals with PD remain sedentary. Kinesiophobia, the fear of movement, may represent a significant but underexplored psychological barrier to physical activity in this population. Virtual reality (VR), already effective in phobias, may represent a promising approach to address this challenge. This review initially aimed to systematically examine exposure-based interventions in VR (E-IVR) directly targeting kinesiophobia in PD. <b>Methods</b>: Database searches using keywords such as "kinesiophobia," "fear of movement," and "VR" combined with "PD" yielded no eligible studies. Consequently, the scope was broadened to include populations with neurological or musculoskeletal conditions, and a narrative review format was adopted to synthesize the available evidence. Furthermore, relevant studies of interventions in VR applied in PD, although not specifically addressing kinesiophobia, are detailed to provide evidence of efficacy and feasibility of VR interventions in PD. Finally, directions are offered to support the creation of E-IVR targeting kinesiophobia in individuals with PD. <b>Results</b>: Meta-analyses in neurological and musculoskeletal populations demonstrate moderate to large reductions in kinesiophobia following VR interventions, although effects vary depending on assessment tools, degree of immersion, and exposure design. In PD, VR has been applied to rehabilitation, anxiety reduction, and quality of life enhancement. These interventions achieved high adherence (≥90%), were well tolerated, and reported no major adverse events. <b>Conclusions</b>: Kinesiophobia is prevalent in PD and could contribute to physical inactivity. E-IVR appears feasible, safe, and innovative for addressing kinesiophobia in people living with PD.

Journal of Clinical MedicineVol. 14(24)
Cégep de l'Outaouais (CA), Université du Québec en Outaouais (CA), Centre Intégré de Santé et de Services Sociaux des Laurentides (CA), Centre intégré de santé et de services sociaux de Chaudière-Appalaches (CA)
Openalex Percentile: Top 58%
Virtual Reality Applications and Impacts
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