Co-Design and Evaluation of a Gamified E-Resource About Healthcare Decarbonisation: A Study Protocol

Climate change poses a major global health threat, with healthcare systems contributing substantially to global greenhouse gas emissions. Health professionals and students play an essential role in advancing sustainable practice, yet many lack the knowledge, skills, and confidence needed to address the environmental impacts of healthcare. This study aims to co-design and evaluate a gamified e-resource that enhances pre-registration health profession students' knowledge, self-efficacy, and attitudes towards healthcare decarbonisation, while encouraging sustainable behaviour change. A sequential explanatory design will be employed in three phases: (1) a scoping review of the literature; (2) four co-design workshops with students (n = 20) followed by post-workshop focus groups using focused ethnography to explore co-design experiences; and (3) pre- and post-test questionnaires (n = 200) assessing knowledge, attitudes, self-efficacy, behaviours, willingness to act, and usability, followed by focus groups (n = 30) exploring behavioural changes after using the e-resource. The study will generate evidence on how a co-designed, gamified e-resources influence student learning and engagement with healthcare decarbonisation. Findings will inform the integration of sustainability and decarbonisation principles within education and support efforts to equip future health professionals with the competencies required for a low-carbon healthcare system.

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Publication Details

Journal
Nursing Reports
Published
2025-12-13
DOI
https://doi.org/10.3390/nursrep15120447
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Co-Design and Evaluation of a Gamified E-Resource About Healthcare Decarbonisation: A Study Protocol

Naomi Tutticci, Gary A. Mitchell, Tracy Levett‐Jones, Charlotte McArdle et al.
Nursing Reports
Educational Games and Gamification
article

Co-Design and Evaluation of a Gamified E-Resource About Healthcare Decarbonisation: A Study Protocol

Naomi Tutticci, Gary A. Mitchell, Tracy Levett‐Jones, Charlotte McArdle, Jesús Sánchez‐Martín, Tara Anderson, Rose Gallagher, Linda Steele, Nuala Flood, Dalal Hammoudi Halat, Stephanie G. Craig, Nuala McLaughlin-Borlace, Sara Lynch, Norfadzilah Ahmad, Fadwa Al Halaiqa
article en

Abstract

Climate change poses a major global health threat, with healthcare systems contributing substantially to global greenhouse gas emissions. Health professionals and students play an essential role in advancing sustainable practice, yet many lack the knowledge, skills, and confidence needed to address the environmental impacts of healthcare. This study aims to co-design and evaluate a gamified e-resource that enhances pre-registration health profession students' knowledge, self-efficacy, and attitudes towards healthcare decarbonisation, while encouraging sustainable behaviour change. A sequential explanatory design will be employed in three phases: (1) a scoping review of the literature; (2) four co-design workshops with students (n = 20) followed by post-workshop focus groups using focused ethnography to explore co-design experiences; and (3) pre- and post-test questionnaires (n = 200) assessing knowledge, attitudes, self-efficacy, behaviours, willingness to act, and usability, followed by focus groups (n = 30) exploring behavioural changes after using the e-resource. The study will generate evidence on how a co-designed, gamified e-resources influence student learning and engagement with healthcare decarbonisation. Findings will inform the integration of sustainability and decarbonisation principles within education and support efforts to equip future health professionals with the competencies required for a low-carbon healthcare system.

Nursing ReportsVol. 15(12)
University of Technology Sydney (AU), Griffith University (AU), Queen's University Belfast (GB), University of Ulster (GB), Royal College of Nursing (GB), International Islamic University Malaysia (MY), Qatar University (QA), Universidad de Extremadura (ES)
Department for the Economy, Queen's University Belfast, Queen's University
Openalex Percentile: Top 55%
Educational Games and Gamification
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