Mystery Tower is Computationally Hard

We investigate the computational complexity of “Mystery Tower, ” which is a 2D-platform action puzzle video game released by Namco in 1986 in Japan. First, we formalize Mystery Tower as a decision problem that asks whether or not, in a given level, the goal is reachable from the start. Our contributions are as follows. (1) We show the NP-hardness of the problem without an enemy character. (2) In the same problem setting as (1), we show that there exists an instance such that the length of its shortest solution is exponential. (3) If the use of enemy characters is allowed, the problem is PSPACE-complete.

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Publication Details

Journal
Journal of Information Processing
Published
2025-01-01
DOI
https://doi.org/10.2197/ipsjjip.33.1092
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Mystery Tower is Computationally Hard

Takashi Hirayama, Katsuhisa Yamanaka, Kyohei Sangodo
Journal of Information Processing
Artificial Intelligence in Games
article

Mystery Tower is Computationally Hard

Takashi Hirayama, Katsuhisa Yamanaka, Kyohei Sangodo
article en

Abstract

We investigate the computational complexity of “Mystery Tower, ” which is a 2D-platform action puzzle video game released by Namco in 1986 in Japan. First, we formalize Mystery Tower as a decision problem that asks whether or not, in a given level, the goal is reachable from the start. Our contributions are as follows. (1) We show the NP-hardness of the problem without an enemy character. (2) In the same problem setting as (1), we show that there exists an instance such that the length of its shortest solution is exponential. (3) If the use of enemy characters is allowed, the problem is PSPACE-complete.

Journal of Information ProcessingVol. 33(0)
Iwate University (JP)
Openalex Percentile: Top 79%
Artificial Intelligence in Games
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