Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration of microgestures, which promise more subtle, ergonomic, and device-free interactions. We introduce microGEXT, a lightweight microgesture-based system designed for text editing in VR without external sensors, which utilizes small, subtle hand movements to reduce physical strain compared to standard gestures. We evaluated microGEXT in three user studies. In Study 1 ($N=20$N=20), microGEXT reduced overall edit time and fatigue compared to a ray-casting + pinch menu baseline, the default text editing approach in commercial VR systems. Study 2 ($N=20$N=20) found that microGEXT performed well in short text selection tasks but was slower for longer text ranges. In Study 3 ($N=10$N=10), participants found microGEXT intuitive for open-ended information-gathering tasks. Across all studies, microGEXT demonstrated enhanced user experience and reduced physical effort, offering a promising alternative to traditional VR text editing techniques.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-12-12
DOI
https://doi.org/10.1109/tvcg.2025.3642050
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality

Xiang Li, Per Ola Kristensson, Wei He
IEEE Transactions on Visualization and Computer Graphics
Interactive and Immersive Displays
article

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality

Xiang Li, Per Ola Kristensson, Wei He
article en

Abstract

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration of microgestures, which promise more subtle, ergonomic, and device-free interactions. We introduce microGEXT, a lightweight microgesture-based system designed for text editing in VR without external sensors, which utilizes small, subtle hand movements to reduce physical strain compared to standard gestures. We evaluated microGEXT in three user studies. In Study 1 ($N=20$N=20), microGEXT reduced overall edit time and fatigue compared to a ray-casting + pinch menu baseline, the default text editing approach in commercial VR systems. Study 2 ($N=20$N=20) found that microGEXT performed well in short text selection tasks but was slower for longer text ranges. In Study 3 ($N=10$N=10), participants found microGEXT intuitive for open-ended information-gathering tasks. Across all studies, microGEXT demonstrated enhanced user experience and reduced physical effort, offering a promising alternative to traditional VR text editing techniques.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(2)
Institute on Governance (CA), University of Cambridge (GB), University of Hong Kong (HK)
Openalex Percentile: Top 58%
Interactive and Immersive Displays
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