Leveling up English: The impact of digital gamified learning on tertiary EFL students’ motivation and performance

The integration of digital gamified learning has emerged as a transformative pedagogical innovation in higher education, particularly in English as a Foreign Language (EFL) instruction. This study examined the effect of gamified learning platforms, specifically Quizizz, on tertiary-level EFL students’ motivation and academic performance. Employing a quasi-experimental design, 80 undergraduate students were assigned to either an experimental group (n = 40), which received instruction through gamified activities, or a control group (n = 40), which engaged in conventional learning methods. Data were obtained through pre- and post-tests alongside a standardized motivation scale. Independent samples t-tests demonstrated that the experimental group significantly outperformed the control group in both motivation (t(78) = 4.52, p < .001) and performance (t(78) = 5.11, p < .001). The results indicated a substantial improvement in the experimental group’s post-test scores (M = 85.47, SD = 4.62) compared to the control group (M = 78.15, SD = 5.08). Similarly, motivational levels increased markedly, with higher mean ratings reported by the experimental cohort. These findings underscore the efficacy of digital gamification as a pedagogical tool to enhance learner engagement and achievement in EFL contexts. The study not only reinforces the relevance of integrating gamified approaches in tertiary language education but also provides empirical evidence for their role in sustaining motivation and improving performance.

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Publication Details

Journal
Indonesian Journal of Education and Pedagogy.
Published
2025-12-13
DOI
https://doi.org/10.61251/ijoep.v2i3.243
Primary Topic
Educational Games and Gamification
Type
article
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article

Leveling up English: The impact of digital gamified learning on tertiary EFL students’ motivation and performance

Arif Suryo Priyatmojo, Abdul Ayiz, Widya Aulia
Indonesian Journal of Education and Pedagogy.
Educational Games and Gamification
article

Leveling up English: The impact of digital gamified learning on tertiary EFL students’ motivation and performance

Arif Suryo Priyatmojo, Abdul Ayiz, Widya Aulia
article en

Abstract

The integration of digital gamified learning has emerged as a transformative pedagogical innovation in higher education, particularly in English as a Foreign Language (EFL) instruction. This study examined the effect of gamified learning platforms, specifically Quizizz, on tertiary-level EFL students’ motivation and academic performance. Employing a quasi-experimental design, 80 undergraduate students were assigned to either an experimental group (n = 40), which received instruction through gamified activities, or a control group (n = 40), which engaged in conventional learning methods. Data were obtained through pre- and post-tests alongside a standardized motivation scale. Independent samples t-tests demonstrated that the experimental group significantly outperformed the control group in both motivation (t(78) = 4.52, p < .001) and performance (t(78) = 5.11, p < .001). The results indicated a substantial improvement in the experimental group’s post-test scores (M = 85.47, SD = 4.62) compared to the control group (M = 78.15, SD = 5.08). Similarly, motivational levels increased markedly, with higher mean ratings reported by the experimental cohort. These findings underscore the efficacy of digital gamification as a pedagogical tool to enhance learner engagement and achievement in EFL contexts. The study not only reinforces the relevance of integrating gamified approaches in tertiary language education but also provides empirical evidence for their role in sustaining motivation and improving performance.

Indonesian Journal of Education and Pedagogy.Vol. 2(3)
State University of Semarang (ID), Universitas Nusa Bangsa (ID), Universitas Surakarta (ID)
Openalex Percentile: Top 55%
Educational Games and Gamification
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Leveling up English: The impact of digital gamified learning on tertiary EFL students’ motivation and performance — Arif Suryo Priyatmojo, Abdul Ayiz, et al. · Indonesian Journal of Education and Pedagogy. (2025) | TGRS Research Map | TGRS