Children's Ambivalent Experiences of Leisure Screen Use: Acceleration, Alienation and Resonance in the Digital Age

ABSTRACT Children today spend a significant part of their leisure time on digital activities. Research highlights the risks and benefits of screen use in relation to children's health and well‐being. In recent years, the topic has gained increasing attention in both research and public debate, with opinions divided between advocating for restrictions or bans on screen use and cautioning that overly restrictive approaches may do more harm than good. To nuance and expand existing knowledge, it is important to include children's own perspectives and experiences of digital activities in their everyday lives. This study has a twofold aim. First, to explore how 9–11‐year‐old children experience their screen use during leisure time and second, to interpret these experiences through Hartmut Rosa's theoretical concepts of resonance, alienation and social acceleration, thereby situating children's screen use within a broader societal context. This qualitative study was conducted in Denmark and involved 15 days of participant observation and group interviews with 27 children in total. The children expressed ambivalence in relation to their digital activities during leisure time in two ways: (1) digital activities offer unlimited entertainment but also lead to boredom; (2) digital activities provide freedom and autonomy but also evoke a sense of dependence. Drawing on Rosa's theoretical concepts, digital activities, particularly those involving social interaction or those connected to other aspects of children's lives, can foster moments similar to experiences of resonance, while at other times they can contribute to alienation through experiences of boredom and addiction. Children's screen use during leisure time is a complex practice encompassing experiences of both resonance and alienation. To support children's health and well‐being, it is essential to critically examine and contextualise their digital engagement. These insights can inform research and practice aimed at fostering meaningful and resonant digital environments.

Authors

Institutions

Publication Details

Journal
Children & Society
Published
2025-12-12
DOI
https://doi.org/10.1111/chso.70012
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Children's Ambivalent Experiences of Leisure Screen Use: Acceleration, Alienation and Resonance in the Digital Age

Charlotte Skau Pawlowski, Teresa Victoria Høy, Anne Kær Gejl, Mette Toftager et al.
Children & Society
Child Development and Digital Technology
article

Children's Ambivalent Experiences of Leisure Screen Use: Acceleration, Alienation and Resonance in the Digital Age

Charlotte Skau Pawlowski, Teresa Victoria Høy, Anne Kær Gejl, Mette Toftager, Stine Kjær Wehner, Dan Grabowski, Dina Danielsen
article en

Abstract

ABSTRACT Children today spend a significant part of their leisure time on digital activities. Research highlights the risks and benefits of screen use in relation to children's health and well‐being. In recent years, the topic has gained increasing attention in both research and public debate, with opinions divided between advocating for restrictions or bans on screen use and cautioning that overly restrictive approaches may do more harm than good. To nuance and expand existing knowledge, it is important to include children's own perspectives and experiences of digital activities in their everyday lives. This study has a twofold aim. First, to explore how 9–11‐year‐old children experience their screen use during leisure time and second, to interpret these experiences through Hartmut Rosa's theoretical concepts of resonance, alienation and social acceleration, thereby situating children's screen use within a broader societal context. This qualitative study was conducted in Denmark and involved 15 days of participant observation and group interviews with 27 children in total. The children expressed ambivalence in relation to their digital activities during leisure time in two ways: (1) digital activities offer unlimited entertainment but also lead to boredom; (2) digital activities provide freedom and autonomy but also evoke a sense of dependence. Drawing on Rosa's theoretical concepts, digital activities, particularly those involving social interaction or those connected to other aspects of children's lives, can foster moments similar to experiences of resonance, while at other times they can contribute to alienation through experiences of boredom and addiction. Children's screen use during leisure time is a complex practice encompassing experiences of both resonance and alienation. To support children's health and well‐being, it is essential to critically examine and contextualise their digital engagement. These insights can inform research and practice aimed at fostering meaningful and resonant digital environments.

Children & Society
Steno Diabetes Centers (DK), University of Southern Denmark (DK)
Openalex Percentile: Top 60%
Child Development and Digital Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.