Children’s Transformative Agency in Computational Play – Imagine, Improvise and Influence

This article explores how young children enact agency through computational play in a Danish kindergarten. Drawing on sociocultural theory, transformative agency, and participation trajectories, the study examines how children engage with computational thinking through unplugged, play-based activities. Using video and field ethnography, the study shows how children observe, improvise, and reconfigure tasks, embedding computational concepts like sequencing and decomposition in playful ways. Rather than following predefined goals, children reshape activities on their own terms. The study highlights computational play as a relational space for agency and co-exploration, expanding computational thinking beyond skill acquisition and toward imaginative, situated engagement.

Authors

Publication Details

Journal
BUKS - Tidsskrift for Børne- & Ungdomskultur
Published
2025-12-12
DOI
https://doi.org/10.7146/buks.v41i71.162632
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

Children’s Transformative Agency in Computational Play – Imagine, Improvise and Influence

Camilla Finsterbach Kaup, Pauline Fredskilde, Anders Kalsgaard Møller
BUKS - Tidsskrift for Børne- & Ungdomskultur
Teaching and Learning Programming
article

Children’s Transformative Agency in Computational Play – Imagine, Improvise and Influence

Camilla Finsterbach Kaup, Pauline Fredskilde, Anders Kalsgaard Møller
article en

Abstract

This article explores how young children enact agency through computational play in a Danish kindergarten. Drawing on sociocultural theory, transformative agency, and participation trajectories, the study examines how children engage with computational thinking through unplugged, play-based activities. Using video and field ethnography, the study shows how children observe, improvise, and reconfigure tasks, embedding computational concepts like sequencing and decomposition in playful ways. Rather than following predefined goals, children reshape activities on their own terms. The study highlights computational play as a relational space for agency and co-exploration, expanding computational thinking beyond skill acquisition and toward imaginative, situated engagement.

BUKS - Tidsskrift for Børne- & UngdomskulturVol. 41(71)
Openalex Percentile: Top 59%
Teaching and Learning Programming
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Children’s Transformative Agency in Computational Play – Imagine, Improvise and Influence — Camilla Finsterbach Kaup, Pauline Fredskilde, et al. · BUKS - Tidsskrift for Børne- & Ungdomskultur (2025) | TGRS Research Map | TGRS