Sightless Showdown: a Comparative Study of AI and Human Performance Without Vision in a Fighting Game
This paper presents a comparative evaluation of a blind reinforcement learning agent and visually impaired human players in a fighting game using only audio inputs. The study employs DareFightingICE, a fighting game platform with enhanced sound design tailored for visually impaired users, to assess whether a blind AI trained with audio inputs can perform comparably to domain-expert human players under sightless conditions. The blind Artificial Intelligence (AI), trained over 900 rounds using three audio encoders (1D convolutional neural networks, fast Fourier transform, and Mel-spectrogram) and data from 25 domain-expert human players (21 male, 3 female, 1 non-binary; age range = 18–35 years), was tested against a weakened Monte Carlo Tree Search opponent. Results indicate no statistically significant difference in performance between the blind AI and human players, suggesting that audio-driven AI can serve as a viable proxy for human testing during early-stage sound design validation in accessible game development.
Authors
- Antonio Lanatà (ORCID: https://orcid.org/0000-0002-6540-5952)
- Ruck Thawonmas (ORCID: https://orcid.org/0000-0001-9001-5828)
- Mustafa Can Gursesli (ORCID: https://orcid.org/0000-0003-3387-5551)
- Ibrahim Ahmed Khan (ORCID: https://orcid.org/0000-0002-3818-9828)
Institutions
- Ritsumeikan University (JP)
- Tampere University (FI)
- University of Florence (IT)
Publication Details
- Published
- 2025-09-23
- DOI
- https://doi.org/10.1109/gcce65946.2025.11274764
- Primary Topic
- Tactile and Sensory Interactions
- Type
- article
- Field-Weighted Citation Impact
- 0.00