Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education

Statistical education is a crucial yet often overlooked aspect of AI in higher education. However, traditional approaches usually focus heavily on procedural knowledge, leaving students anxious about statistics and less confident in applying concepts to real-world problems. This study examines a method that enhances statistical learning outcomes by integrating data visualization and gamification strategies. Students were randomly assigned to either a control group (CG) or an intervention group (IG), and each group was further divided into teams. The curriculum was enhanced in a college statistics course offered for both engineering and math majors. IG students applied data visualization and gamification in a hands-on group project aimed at solving a real-world problem and competed as they presented their results. The effectiveness of this approach was assessed through statistical analyses comparing the performance of IG and CG in surveys, final grades, and project grades. The results from evaluation methods indicated that IG students outperformed CG students, demonstrating a positive impact of gamification on statistics education.

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Publication Details

Journal
AI in Education
Published
2025-12-12
DOI
https://doi.org/10.3390/aieduc1010005
Primary Topic
Statistics Education and Methodologies
Type
article
Field-Weighted Citation Impact
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article

Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education

Khaled Enab, María D. Vásquez-Colina, Hongwei Wang, Deepak Ganta
AI in Education
Statistics Education and Methodologies
article

Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education

Khaled Enab, María D. Vásquez-Colina, Hongwei Wang, Deepak Ganta
article en

Abstract

Statistical education is a crucial yet often overlooked aspect of AI in higher education. However, traditional approaches usually focus heavily on procedural knowledge, leaving students anxious about statistics and less confident in applying concepts to real-world problems. This study examines a method that enhances statistical learning outcomes by integrating data visualization and gamification strategies. Students were randomly assigned to either a control group (CG) or an intervention group (IG), and each group was further divided into teams. The curriculum was enhanced in a college statistics course offered for both engineering and math majors. IG students applied data visualization and gamification in a hands-on group project aimed at solving a real-world problem and competed as they presented their results. The effectiveness of this approach was assessed through statistical analyses comparing the performance of IG and CG in surveys, final grades, and project grades. The results from evaluation methods indicated that IG students outperformed CG students, demonstrating a positive impact of gamification on statistics education.

AI in EducationVol. 1(1)
Texas A&M International University (US)
Openalex Percentile: Top 63%
Statistics Education and Methodologies
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Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education — Khaled Enab, María D. Vásquez-Colina, et al. · AI in Education (2025) | TGRS Research Map | TGRS