KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.

Authors

Institutions

Publication Details

Published
2025-09-27
DOI
https://doi.org/10.1145/3746059.3747734
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

Jiancan Feng, Yuheng Zhao, Siming Chen, Yifei Zhang et al.
Human Motion and Animation
article

KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

Jiancan Feng, Yuheng Zhao, Siming Chen, Yifei Zhang, Lin Yuan
article en

Abstract

Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.

Hong Kong University of Science and Technology (HK), Fudan University (CN)
Openalex Percentile: Top 51%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization — Jiancan Feng, Yuheng Zhao, et al. · (2025) | TGRS Research Map | TGRS