Trade-offs between classical and quantum space using spooky pebbling

Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the spooky pebble game framework is applied for the first time to general circuits. Using this framework we prove an upper bound for quantum space in the spooky pebble game. We also prove that solving the spooky pebble game is PSPACE-complete. Moreover, we present a solver for the spooky pebble game based on satisfiability solvers combined with heuristic optimizers. This spooky pebble game solver was empirically evaluated by calculating optimal classical space / quantum space / time trade-offs. Within limited runtime, the solver could find a strategy reducing quantum space when classical space is taken into account, showing that the spooky pebble model is useful to reduce quantum space.

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Publication Details

Journal
Logical Methods in Computer Science
Published
2025-12-12
DOI
https://doi.org/10.46298/lmcs-21(4:29)2025
Primary Topic
Quantum Computing Algorithms and Architecture
Type
article
Field-Weighted Citation Impact
0.00

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article

Trade-offs between classical and quantum space using spooky pebbling

Alfons Laarman, Arend-Jan Quist
Logical Methods in Computer Science
Quantum Computing Algorithms and Architecture
article

Trade-offs between classical and quantum space using spooky pebbling

Alfons Laarman, Arend-Jan Quist
article en

Abstract

Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the spooky pebble game framework is applied for the first time to general circuits. Using this framework we prove an upper bound for quantum space in the spooky pebble game. We also prove that solving the spooky pebble game is PSPACE-complete. Moreover, we present a solver for the spooky pebble game based on satisfiability solvers combined with heuristic optimizers. This spooky pebble game solver was empirically evaluated by calculating optimal classical space / quantum space / time trade-offs. Within limited runtime, the solver could find a strategy reducing quantum space when classical space is taken into account, showing that the spooky pebble model is useful to reduce quantum space.

Logical Methods in Computer ScienceVol. Volume 21, Issue 4
Leiden University (NL)
Nederlandse Organisatie voor Wetenschappelijk Onderzoek
Openalex Percentile: Top 79%
Quantum Computing Algorithms and Architecture
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