“Fixing” race across the Pacific: Transcultural reinterpretations in the <i>Genshin Impact</i> fandom

In this paper, we argue that fans re-read and reinterpret international media texts to make them fit into local sets of racial and cultural hegemonies. This paper follows the reinterpretation of the Chinese online game Genshin Impact , a 2020 global smash hit based on a variety of cultures and civilizations, in Western social media spaces through to the Chinese fan responses to its Western transformation. There is a long understanding in the field of fan studies that transformative fans have often rewritten texts to fit the desires of the audience, but we expand that practice into transcultural hegemonic understandings of race and racism. In this case study, we show how the fluidity of international concepts of race allows video game fans in the US and China to reconstruct local racial hegemonies in their fan practices.

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Publication Details

Journal
International Journal of Cultural Studies
Published
2025-12-11
DOI
https://doi.org/10.1177/13678779251401627
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

“Fixing” race across the Pacific: Transcultural reinterpretations in the Genshin Impact fandom

Yvonne Gonzales, Samantha Tecson, Fanxi Feng, Kirsten Crowe
International Journal of Cultural Studies
Digital Games and Media
article

“Fixing” race across the Pacific: Transcultural reinterpretations in the Genshin Impact fandom

Yvonne Gonzales, Samantha Tecson, Fanxi Feng, Kirsten Crowe
article en

Abstract

In this paper, we argue that fans re-read and reinterpret international media texts to make them fit into local sets of racial and cultural hegemonies. This paper follows the reinterpretation of the Chinese online game Genshin Impact , a 2020 global smash hit based on a variety of cultures and civilizations, in Western social media spaces through to the Chinese fan responses to its Western transformation. There is a long understanding in the field of fan studies that transformative fans have often rewritten texts to fit the desires of the audience, but we expand that practice into transcultural hegemonic understandings of race and racism. In this case study, we show how the fluidity of international concepts of race allows video game fans in the US and China to reconstruct local racial hegemonies in their fan practices.

International Journal of Cultural StudiesVol. 29(2)
University of Southern California (US), California Southern University (US), University of Hong Kong (HK)
Openalex Percentile: Top 51%
Digital Games and Media
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