Assessing information problem solving through a simulation game: Validation evidence from a municipal enforcement official context

Assessing complex vocational skills such as information problem solving is challenging, as it requires balancing authentic, construct-relevant tasks with standardized assessment conditions to ensure fair and meaningful results. This study responds to this challenge by addressing the gap in empirical validation of simulation games for summative assessment by validating <i>Crossroads</i> – a simulation game designed to measure information problem solving among municipal enforcement officials responsible for maintaining public safety. Grounded in the information problem solving model, the assessment focused on three of the model's constituent skills: scanning, processing, and organizing and presenting information. Performance on these skills was operationalized through six subscales. Using a known-groups design, the performance of first-year students, final-year students, and practicing municipal enforcement officials was examined. Participants completed a domain-specific information problem solving task in <i>Crossroads</i>: planning a surveillance route. A confirmatory factor analysis was conducted to investigate the underlying latent structure of the performance data. The results supported a one-factor model, suggesting that performance across subscales reflects a single underlying construct. Significant performance differences were observed between final-year students and both first-year students and practicing officials. Participants evaluated <i>Crossroads</i> positively in terms of usability and face validity. The findings provide evidence supporting the use of simulation games for summative assessment, demonstrating that Crossroads can elicit and differentiate levels of information problem solving in an assessment balancing authentic task characteristics with standardized assessment criteria. Several limitations highlight directions for future research, including expanding construct coverage, eliminating prior knowledge confounds, and balancing game autonomy with assessment structure.

Authors

Publication Details

Journal
Computers & Education
Published
2025-12-11
DOI
https://doi.org/10.1016/j.compedu.2025.105533
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Assessing information problem solving through a simulation game: Validation evidence from a municipal enforcement official context

Saskia Wools, Sebastiaan de Klerk, Bernard P. Veldkamp, Aranka Bijl
Computers & Education
Educational Games and Gamification
article

Assessing information problem solving through a simulation game: Validation evidence from a municipal enforcement official context

Saskia Wools, Sebastiaan de Klerk, Bernard P. Veldkamp, Aranka Bijl
article en

Abstract

Assessing complex vocational skills such as information problem solving is challenging, as it requires balancing authentic, construct-relevant tasks with standardized assessment conditions to ensure fair and meaningful results. This study responds to this challenge by addressing the gap in empirical validation of simulation games for summative assessment by validating <i>Crossroads</i> – a simulation game designed to measure information problem solving among municipal enforcement officials responsible for maintaining public safety. Grounded in the information problem solving model, the assessment focused on three of the model's constituent skills: scanning, processing, and organizing and presenting information. Performance on these skills was operationalized through six subscales. Using a known-groups design, the performance of first-year students, final-year students, and practicing municipal enforcement officials was examined. Participants completed a domain-specific information problem solving task in <i>Crossroads</i>: planning a surveillance route. A confirmatory factor analysis was conducted to investigate the underlying latent structure of the performance data. The results supported a one-factor model, suggesting that performance across subscales reflects a single underlying construct. Significant performance differences were observed between final-year students and both first-year students and practicing officials. Participants evaluated <i>Crossroads</i> positively in terms of usability and face validity. The findings provide evidence supporting the use of simulation games for summative assessment, demonstrating that Crossroads can elicit and differentiate levels of information problem solving in an assessment balancing authentic task characteristics with standardized assessment criteria. Several limitations highlight directions for future research, including expanding construct coverage, eliminating prior knowledge confounds, and balancing game autonomy with assessment structure.

Computers & EducationVol. 244
Openalex Percentile: Top 56%
Educational Games and Gamification
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