Bridging game metrics and user perception in remote virtual reality exergames: Lessons from a COVID-19 home-based study
Custom VR exergames can support physical activity and engagement among older adults in home settings, even during periods of social restriction. Game metrics and self-reported experience offer complementary insights into feasibility, adaptability, and individualized progress, underscoring VR exergaming's potential to promote well-being while emphasizing the need for personalized engagement strategies.
Authors
- Samira Mehrabi (ORCID: https://orcid.org/0000-0001-7643-8971)
- Jennifer Boger (ORCID: https://orcid.org/0000-0001-6150-151X)
- Aysha Basharat (ORCID: https://orcid.org/0000-0001-9239-3929)
- Michael Barnett‐Cowan (ORCID: https://orcid.org/0000-0002-2839-8562)
- Laura Elizabeth Middleton (ORCID: https://orcid.org/0000-0001-8624-3123)
- John Edison Muñoz (ORCID: https://orcid.org/0000-0002-6161-9443)
- Shi Cao (ORCID: https://orcid.org/0000-0002-6448-6674)
- Emily A Bicknell
Institutions
- University of Waterloo (CA)
- Research Institute for Aging (CA)
- Wilfrid Laurier University (CA)
Publication Details
- Journal
- Digital Health
- Published
- 2025-05-01
- DOI
- https://doi.org/10.1177/20552076251401340
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00