Digitally Supervised Play of Math Games Improves Math Learning More When the Games Are Played With Peers Than When Played Individually

Because many children worldwide fail to realize their potential for learning school mathematics, diverse initiatives have embraced using digital technologies that provide feedback to individual children. Such training, however, draws children's attention away from the teacher and peers, reducing opportunities for peer-to-peer teaching, learning, and collaboration. In this paper, we present a novel approach to learning through a digitally controlled training program providing partial feedback to groups of children who play together with concrete materials to foster discussion, collaboration, and consensus-based responses to mathematical problems. To evaluate the effectiveness of this approach, children from each participating classroom were randomly assigned to play the same math games either individually on digital tablets with feedback to each individual child or in small groups using physical cards guided by a digital device that provided feedback only at group level: a "Magic Box." To encourage children in both conditions to reflect on their performance and correct their errors, partial rather than complete feedback was given in both conditions. Results showed that play in groups produced greater improvement in children's math skills than individual play. Thus, math play in groups with partial digital feedback may serve as an effective complement to traditional school math curricula.

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Publication Details

Journal
Cognitive Science
Published
2025-12-01
DOI
https://doi.org/10.1111/cogs.70150
Primary Topic
Innovative Teaching and Learning Methods
Type
article
Field-Weighted Citation Impact
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article

Digitally Supervised Play of Math Games Improves Math Learning More When the Games Are Played With Peers Than When Played Individually

Alejandro Maiche, Guillermo Trinidad, Dinorah de León, Nadir Díaz‐Simón et al.
Cognitive Science
Innovative Teaching and Learning Methods
article

Digitally Supervised Play of Math Games Improves Math Learning More When the Games Are Played With Peers Than When Played Individually

Alejandro Maiche, Guillermo Trinidad, Dinorah de León, Nadir Díaz‐Simón, Elizabeth S. Spelke
article en

Abstract

Because many children worldwide fail to realize their potential for learning school mathematics, diverse initiatives have embraced using digital technologies that provide feedback to individual children. Such training, however, draws children's attention away from the teacher and peers, reducing opportunities for peer-to-peer teaching, learning, and collaboration. In this paper, we present a novel approach to learning through a digitally controlled training program providing partial feedback to groups of children who play together with concrete materials to foster discussion, collaboration, and consensus-based responses to mathematical problems. To evaluate the effectiveness of this approach, children from each participating classroom were randomly assigned to play the same math games either individually on digital tablets with feedback to each individual child or in small groups using physical cards guided by a digital device that provided feedback only at group level: a "Magic Box." To encourage children in both conditions to reflect on their performance and correct their errors, partial rather than complete feedback was given in both conditions. Results showed that play in groups produced greater improvement in children's math skills than individual play. Thus, math play in groups with partial digital feedback may serve as an effective complement to traditional school math curricula.

Cognitive ScienceVol. 49(12)
Harvard University (US), Universidad de la República de Uruguay (UY), Universidad Autónoma de Centro América (CR), Numerical Method (China) (CN)
Openalex Percentile: Top 56%
Innovative Teaching and Learning Methods
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