Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.

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Publication Details

Published
2025-09-27
DOI
https://doi.org/10.1145/3746059.3747730
Citations
1
Primary Topic
Hearing Loss and Rehabilitation
Type
article
Field-Weighted Citation Impact
1.43
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article

Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering

F.C. Miller, Maruchi Kim, Xun Qian, Jing Li et al.
1 citations
Hearing Loss and Rehabilitation
1.43
article

Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering

F.C. Miller, Maruchi Kim, Xun Qian, Jing Li, Tianyu Xu, Dong-Ryeol Shin, Mahitha Rachumalla, Rajeev Nongpiur, Penghe Zu, Pranav Sahay, Jack Obeng-Marnu, Katrina Passarella
article en
1 citations

Abstract

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.

Google (United States) (US), Cognizant (United States) (US)
Openalex Percentile: Top 13%
Hearing Loss and Rehabilitation
1.43
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