S1900 Single Arm Feasibility Trial of a Virtual Reality-Directed Brain-Gut Behavioral Pain Treatment for Hospitalized Patients With Inflammatory Bowel Disease

Introduction: Hospitalized patients with inflammatory bowel disease (IBD) often receive inadequate pain treatment, given concerns for serious adverse effects from both opioid and non-opioid analgesics. Brain-gut behavioral therapies (BGBT) such as cognitive-behavioral therapy are effective for pain management but have not been fully examined as a pain treatment for hospitalized IBD patients. We examined the feasibility and acceptability of virtual reality (VR)-directed BGBT for hospitalized patients with IBD. Methods: We conducted a prospective single-arm study of a multicomponent inpatient VR-BGBT (comprised of education, distraction games, breathing exercises, meditation, and cognitive-behavioral therapy) for patients with IBD. We recruited adult hospitalized patients with IBD who self-reported IBD-related pain (severity ≥ 2, on a 0-10 scale). Our primary objective was intervention feasibility (the proportion of enrolled participants that received the VR-BGBT) and our secondary objective was intervention acceptability (evaluated using the Treatment Acceptability/Adherence Scale [TAAS] and qualitative interviews). We also explored changes in pain severity, perceived stress, pain catastrophizing, emotions, and IBD-related symptoms from baseline to post-treatment. Results: We enrolled 23 participants who were hospitalized with IBD and self-reported pain. We delivered the VR-BGBT to all 23 (100%) participants and 1 (4.4%) participant withdrew within 24 hours due to nausea, suggesting high tolerability of VR-BGBT. Participants rated the inpatient VR-BGBT treatment as acceptable (median TAAS 57, interquartile range [IQR] 52,62] on a 10-70 scale with higher scores indicating greater acceptability). Qualitative interviews revealed that VR-BGBT was easy to use, reduced the stress of hospitalization, distracted from acute pain, and promoted use of breathing exercises and meditation. Pre-to-post-treatment assessments demonstrated significant reductions in pain severity, perceived stress, daily pain catastrophizing, and bowel symptoms. Conclusion: VR-BGBT is feasible and acceptable as an inpatient treatment option for patients with IBD-related pain. Preliminary study findings, while confounded by concomitant effective treatment for inflammation, suggest that VR-BGBT may address pain-related distress and will inform future efficacy studies.

Authors

Publication Details

Journal
The American Journal of Gastroenterology
Published
2025-10-01
DOI
https://doi.org/10.14309/01.ajg.0001135060.16681.0c
Primary Topic
Inflammatory Bowel Disease
Type
article
Field-Weighted Citation Impact
0.00
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article

S1900 Single Arm Feasibility Trial of a Virtual Reality-Directed Brain-Gut Behavioral Pain Treatment for Hospitalized Patients With Inflammatory Bowel Disease

Shirley Cohen‐Mekelburg, Melissa DeJonckheere, Brian Gutermuth, Jessica L. Sheehan et al.
The American Journal of Gastroenterology
Inflammatory Bowel Disease
article

S1900 Single Arm Feasibility Trial of a Virtual Reality-Directed Brain-Gut Behavioral Pain Treatment for Hospitalized Patients With Inflammatory Bowel Disease

Shirley Cohen‐Mekelburg, Melissa DeJonckheere, Brian Gutermuth, Jessica L. Sheehan, Ariel Jordan, Omer Liran, Peter Higgins, John A. Sturgeon, Jeffrey Berinstein, Gal Hodish
article en

Abstract

Introduction: Hospitalized patients with inflammatory bowel disease (IBD) often receive inadequate pain treatment, given concerns for serious adverse effects from both opioid and non-opioid analgesics. Brain-gut behavioral therapies (BGBT) such as cognitive-behavioral therapy are effective for pain management but have not been fully examined as a pain treatment for hospitalized IBD patients. We examined the feasibility and acceptability of virtual reality (VR)-directed BGBT for hospitalized patients with IBD. Methods: We conducted a prospective single-arm study of a multicomponent inpatient VR-BGBT (comprised of education, distraction games, breathing exercises, meditation, and cognitive-behavioral therapy) for patients with IBD. We recruited adult hospitalized patients with IBD who self-reported IBD-related pain (severity ≥ 2, on a 0-10 scale). Our primary objective was intervention feasibility (the proportion of enrolled participants that received the VR-BGBT) and our secondary objective was intervention acceptability (evaluated using the Treatment Acceptability/Adherence Scale [TAAS] and qualitative interviews). We also explored changes in pain severity, perceived stress, pain catastrophizing, emotions, and IBD-related symptoms from baseline to post-treatment. Results: We enrolled 23 participants who were hospitalized with IBD and self-reported pain. We delivered the VR-BGBT to all 23 (100%) participants and 1 (4.4%) participant withdrew within 24 hours due to nausea, suggesting high tolerability of VR-BGBT. Participants rated the inpatient VR-BGBT treatment as acceptable (median TAAS 57, interquartile range [IQR] 52,62] on a 10-70 scale with higher scores indicating greater acceptability). Qualitative interviews revealed that VR-BGBT was easy to use, reduced the stress of hospitalization, distracted from acute pain, and promoted use of breathing exercises and meditation. Pre-to-post-treatment assessments demonstrated significant reductions in pain severity, perceived stress, daily pain catastrophizing, and bowel symptoms. Conclusion: VR-BGBT is feasible and acceptable as an inpatient treatment option for patients with IBD-related pain. Preliminary study findings, while confounded by concomitant effective treatment for inflammation, suggest that VR-BGBT may address pain-related distress and will inform future efficacy studies.

The American Journal of GastroenterologyVol. 120(10S2)
Openalex Percentile: Top 59%
Inflammatory Bowel Disease
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