Another field of vision: Crossing the boundaries between virtual and real at the Louvre-Lens Museum

This study examines the interaction between virtual and material spaces and their impact on the embodied experience of architectural space, using the ‘augmented reality’ guide to the Louvre-Lens Museum as a case study. Drawing on the understanding of perception and action from the theory of embodied cognition - the so-called 4E approach (embodied, extended, embedded, and enacted) - the paper argues that a new layer of virtual/augmented experience not only provides access to more information but also expands bodily interaction between inhabitants and architecture. The virtual space offers another field of vision and visual stimulus to explore and understand the real space. It also serves as a temporal displacement of the real space, providing indeterminate open-endedness and possibilities for the use of the space. These hybrid environments inspire more active environment-initiated behaviours, adding the dimension of bodily reciprocity to the experience of space and information. Consequently, the ways in which we conceive of embodied space are transformed.

Authors

Publication Details

Journal
Architectural Research Quarterly
Published
2024-12-01
DOI
https://doi.org/10.1017/s1359135525100973
Primary Topic
Kierkegaardian Philosophy and Influence
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Another field of vision: Crossing the boundaries between virtual and real at the Louvre-Lens Museum

Jing Yang, Jonathan A. Hale
Architectural Research Quarterly
Kierkegaardian Philosophy and Influence
article

Another field of vision: Crossing the boundaries between virtual and real at the Louvre-Lens Museum

Jing Yang, Jonathan A. Hale
article en

Abstract

This study examines the interaction between virtual and material spaces and their impact on the embodied experience of architectural space, using the ‘augmented reality’ guide to the Louvre-Lens Museum as a case study. Drawing on the understanding of perception and action from the theory of embodied cognition - the so-called 4E approach (embodied, extended, embedded, and enacted) - the paper argues that a new layer of virtual/augmented experience not only provides access to more information but also expands bodily interaction between inhabitants and architecture. The virtual space offers another field of vision and visual stimulus to explore and understand the real space. It also serves as a temporal displacement of the real space, providing indeterminate open-endedness and possibilities for the use of the space. These hybrid environments inspire more active environment-initiated behaviours, adding the dimension of bodily reciprocity to the experience of space and information. Consequently, the ways in which we conceive of embodied space are transformed.

Architectural Research QuarterlyVol. 28(4)
Openalex Percentile: Top 49%
Kierkegaardian Philosophy and Influence
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.