A comparison of the Don't Stop! Game and the Step it <scp>UP</scp> ! Game to increase step counts of adults with disabilities

The Step it UP! Game, a modified version of the Good Behavior Game (GBG), has previously been shown to increase physical activity levels among elementary school children and adults with disabilities. The purpose of this study was to compare a novel modification of the GBG targeting physical activity, the Don't Stop! Game, with the Step it UP! Game. Participants included 14 young adults with intellectual and developmental disabilities. Three conditions were alternated randomly within a multielement design: baseline, Step it UP! Game (in which the team with the most steps wins a prize), and Don't Stop! Game (in which the team with the fewest demerits for standing still wins a prize). All 14 participants had higher steps per minute during intervention conditions relative to baseline, but the degree of difference between intervention conditions differed across participants. The Don't Stop! Game was preferred by more participants.

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Publication Details

Journal
Journal of Applied Behavior Analysis
Published
2025-12-09
DOI
https://doi.org/10.1002/jaba.70044
Primary Topic
Down syndrome and intellectual disability research
Type
article
Field-Weighted Citation Impact
0.00
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article

A comparison of the Don't Stop! Game and the Step it UP ! Game to increase step counts of adults with disabilities

Rebecca Seward, Ryan Redner, David Buckles
Journal of Applied Behavior Analysis
Down syndrome and intellectual disability research
article

A comparison of the Don't Stop! Game and the Step it UP ! Game to increase step counts of adults with disabilities

Rebecca Seward, Ryan Redner, David Buckles
article en

Abstract

The Step it UP! Game, a modified version of the Good Behavior Game (GBG), has previously been shown to increase physical activity levels among elementary school children and adults with disabilities. The purpose of this study was to compare a novel modification of the GBG targeting physical activity, the Don't Stop! Game, with the Step it UP! Game. Participants included 14 young adults with intellectual and developmental disabilities. Three conditions were alternated randomly within a multielement design: baseline, Step it UP! Game (in which the team with the most steps wins a prize), and Don't Stop! Game (in which the team with the fewest demerits for standing still wins a prize). All 14 participants had higher steps per minute during intervention conditions relative to baseline, but the degree of difference between intervention conditions differed across participants. The Don't Stop! Game was preferred by more participants.

Journal of Applied Behavior AnalysisVol. 59(1)
Southern Illinois University Carbondale (US), Murray State University (US)
Openalex Percentile: Top 50%
Down syndrome and intellectual disability research
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A comparison of the Don't Stop! Game and the Step it <scp>UP</scp> ! Game to increase step counts of adults with disabilities — Rebecca Seward, Ryan Redner, et al. · Journal of Applied Behavior Analysis (2025) | TGRS Research Map | TGRS