Sustainable tourism promotion through mobile gamification and reward systems for Chiang Mai Old Town, Thailand

The integration of digital technologies into tourism has opened innovative pathways to enhance visitor engagement, yet limited research explicitly examines the combined use of gamification and augmented reality (AR) in heritage contexts. This study explores the effectiveness of a “play to earn” approach through the Lanna Passport mobile application designed for Chiang Mai Old Town, Thailand. Utilizing AR, gamified challenges, and reward-based incentives, the app guides visitors through 25 key cultural sites, encouraging physical activity and immersive exploration. Evaluations demonstrate significantly increased engagement and satisfaction, particularly among younger demographics. Nonetheless, usability barriers for older users underscore the importance of designing intuitive interfaces. Results emphasize AR and gamification's potential to promote heritage appreciation and sustainability, offering insights for future application development targeted at diverse tourist groups.

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Publication Details

Journal
Frontiers in Computer Science
Published
2025-12-10
DOI
https://doi.org/10.3389/fcomp.2025.1710089
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Sustainable tourism promotion through mobile gamification and reward systems for Chiang Mai Old Town, Thailand

Nop Kongdee, Khanithep Pitupumnak, Pattaraporn Khuwuthyakorn, Tatiyaporn Jarumaneerat et al.
Frontiers in Computer Science
Augmented Reality Applications
article

Sustainable tourism promotion through mobile gamification and reward systems for Chiang Mai Old Town, Thailand

Nop Kongdee, Khanithep Pitupumnak, Pattaraporn Khuwuthyakorn, Tatiyaporn Jarumaneerat, Manissaward Jintapitak, Orawit Thinnukool, Rattaphol Phrommas
article en

Abstract

The integration of digital technologies into tourism has opened innovative pathways to enhance visitor engagement, yet limited research explicitly examines the combined use of gamification and augmented reality (AR) in heritage contexts. This study explores the effectiveness of a “play to earn” approach through the Lanna Passport mobile application designed for Chiang Mai Old Town, Thailand. Utilizing AR, gamified challenges, and reward-based incentives, the app guides visitors through 25 key cultural sites, encouraging physical activity and immersive exploration. Evaluations demonstrate significantly increased engagement and satisfaction, particularly among younger demographics. Nonetheless, usability barriers for older users underscore the importance of designing intuitive interfaces. Results emphasize AR and gamification's potential to promote heritage appreciation and sustainability, offering insights for future application development targeted at diverse tourist groups.

Frontiers in Computer ScienceVol. 7
Prince of Songkla University (TH), Chiang Mai University (TH)
Openalex Percentile: Top 59%
Augmented Reality Applications
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Sustainable tourism promotion through mobile gamification and reward systems for Chiang Mai Old Town, Thailand — Nop Kongdee, Khanithep Pitupumnak, et al. · Frontiers in Computer Science (2025) | TGRS Research Map | TGRS