Active Learning in Veterinary Anatomy Education: Investigating the Impact of Peer-Led Q&A Games and Multimedia on Student Perceptions

This study explores the pedagogical impact of a student-led teaching strategy in veterinary education, centered on the implementation of a monitored question-and-answer (Q&A) game integrated with multimedia content. Conducted in a classroom setting, the intervention encouraged students to actively formulate and pose questions to their peers-questions that could potentially appear on future assessments. The sessions were recorded and transformed into multimedia resources, enabling content review beyond the classroom. Results indicate a high student participation during practical activities (89.33%), as well as enhanced engagement with course material outside scheduled sessions. Students' perceptions were collected in a survey (Cronbach's alpha 0.920), revealing that more than sixty percent of answers fostered collaborative learning and anatomy assessments preparation. Moreover, fifty percent of students affirmed that the activity enhanced their participation and motivation and stimulated peer-to-peer interaction. These results could suggest that gamified student-led questioning combined with digital content creation can effectively support active learning and deeper understanding in veterinary anatomy education.

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Publication Details

Journal
Veterinary Sciences
Published
2025-12-09
DOI
https://doi.org/10.3390/vetsci12121174
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Active Learning in Veterinary Anatomy Education: Investigating the Impact of Peer-Led Q&A Games and Multimedia on Student Perceptions

Ana Navarro‐Serra, Maria García‐Manzanares, Alejandra Escudero, María Socorro Simó-Martínez et al.
1 citations
Veterinary Sciences
Educational Games and Gamification
3.44
article

Active Learning in Veterinary Anatomy Education: Investigating the Impact of Peer-Led Q&A Games and Multimedia on Student Perceptions

Ana Navarro‐Serra, Maria García‐Manzanares, Alejandra Escudero, María Socorro Simó-Martínez, María José Morera
article en
1 citations

Abstract

This study explores the pedagogical impact of a student-led teaching strategy in veterinary education, centered on the implementation of a monitored question-and-answer (Q&A) game integrated with multimedia content. Conducted in a classroom setting, the intervention encouraged students to actively formulate and pose questions to their peers-questions that could potentially appear on future assessments. The sessions were recorded and transformed into multimedia resources, enabling content review beyond the classroom. Results indicate a high student participation during practical activities (89.33%), as well as enhanced engagement with course material outside scheduled sessions. Students' perceptions were collected in a survey (Cronbach's alpha 0.920), revealing that more than sixty percent of answers fostered collaborative learning and anatomy assessments preparation. Moreover, fifty percent of students affirmed that the activity enhanced their participation and motivation and stimulated peer-to-peer interaction. These results could suggest that gamified student-led questioning combined with digital content creation can effectively support active learning and deeper understanding in veterinary anatomy education.

Veterinary SciencesVol. 12(12)
Universidad Cardenal Herrera CEU (ES)
Openalex Percentile: Top 6%
Educational Games and Gamification
3.44
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