Real-Time Progressive Cutting of Deformable Objects in Unity 3D with Internal Shape-Preserving Constraints

This study discovers a real-time method for simulating progressive cutting in the Unity game engine. The proposed approach utilizes Position-Based Dynamics (PBD) to model deformable objects, making it suitable for applications such as surgical simulation training. Additionally, Unity’s compute buffers are employed to enhance computational efficiency through parallel processing. The cutting simulation operates on the surface mesh of the object, while internal deformations and volume preservation are represented using internal shape-preserving constraints (ISPCs). A series of progressive cutting experiments were conducted on various 3D models to evaluate the performance and accuracy of the algorithm. The results demonstrate that the proposed method achieves visually plausible real-time simulations of cuts.

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Publication Details

Journal
Applied Sciences
Published
2025-12-09
DOI
https://doi.org/10.3390/app152412984
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Real-Time Progressive Cutting of Deformable Objects in Unity 3D with Internal Shape-Preserving Constraints

Min Hong, Taeheon Kim, Lyudmila Dmitrievna Khan
Applied Sciences
3D Shape Modeling and Analysis
article

Real-Time Progressive Cutting of Deformable Objects in Unity 3D with Internal Shape-Preserving Constraints

Min Hong, Taeheon Kim, Lyudmila Dmitrievna Khan
article en

Abstract

This study discovers a real-time method for simulating progressive cutting in the Unity game engine. The proposed approach utilizes Position-Based Dynamics (PBD) to model deformable objects, making it suitable for applications such as surgical simulation training. Additionally, Unity’s compute buffers are employed to enhance computational efficiency through parallel processing. The cutting simulation operates on the surface mesh of the object, while internal deformations and volume preservation are represented using internal shape-preserving constraints (ISPCs). A series of progressive cutting experiments were conducted on various 3D models to evaluate the performance and accuracy of the algorithm. The results demonstrate that the proposed method achieves visually plausible real-time simulations of cuts.

Applied SciencesVol. 15(24)
Soonchunhyang University (KR)
National Research Foundation, Soonchunhyang University, National Research Foundation of Korea
Openalex Percentile: Top 60%
3D Shape Modeling and Analysis
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Real-Time Progressive Cutting of Deformable Objects in Unity 3D with Internal Shape-Preserving Constraints — Min Hong, Taeheon Kim, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS