Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in <i>American Arcadia</i> (2023)

Abstract The 2023 game American Arcadia , set in a dystopian reality show with the same name and a 1970s design, follows the epic escape of the main character Trevor, aided by his ally Angela, a programmer-hacker operating from outside Arcadia. The game, similar to a few other recent titles, challenges the American Dream of unlimited spatial and social mobility. Its novelty, however, is that American Arcadia implements a dual-character game mechanic, where Trevor has to proceed in a 2,5D platform-puzzle game, while Angela works as a hacker in a 3D environment, assisting him by undermining the behind-the-scenes infrastructure of Walton Media, the corporation behind the reality show. The present essay seeks to analyse the game as a critical commentary on the American Dream, and, by extension, on neoliberal ideology. Using Jay David Bolter and Richard Grusin’s theory of remediation as a theoretical framework, this study offers to conduct a close reading analysis of the game mechanics, narrative and symbolism. It argues that the game oscillates between hypermediacy and immediacy to expose that the in-game space of American Arcadia is not a utopia built on the remediation of the American dream, but rather a dystopia that makes all aspirations to freedom impossible.

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Publication Details

Journal
American, British and Canadian Studies
Published
2025-12-01
DOI
https://doi.org/10.2478/abcsj-2025-0016
Primary Topic
Digital Media and Philosophy
Type
article
Field-Weighted Citation Impact
0.00
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article

Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)

Zsófia O. Réti
American, British and Canadian Studies
Digital Media and Philosophy
article

Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)

Zsófia O. Réti
article en

Abstract

Abstract The 2023 game American Arcadia , set in a dystopian reality show with the same name and a 1970s design, follows the epic escape of the main character Trevor, aided by his ally Angela, a programmer-hacker operating from outside Arcadia. The game, similar to a few other recent titles, challenges the American Dream of unlimited spatial and social mobility. Its novelty, however, is that American Arcadia implements a dual-character game mechanic, where Trevor has to proceed in a 2,5D platform-puzzle game, while Angela works as a hacker in a 3D environment, assisting him by undermining the behind-the-scenes infrastructure of Walton Media, the corporation behind the reality show. The present essay seeks to analyse the game as a critical commentary on the American Dream, and, by extension, on neoliberal ideology. Using Jay David Bolter and Richard Grusin’s theory of remediation as a theoretical framework, this study offers to conduct a close reading analysis of the game mechanics, narrative and symbolism. It argues that the game oscillates between hypermediacy and immediacy to expose that the in-game space of American Arcadia is not a utopia built on the remediation of the American dream, but rather a dystopia that makes all aspirations to freedom impossible.

American, British and Canadian StudiesVol. 45(1)
University of Debrecen (HU)
Openalex Percentile: Top 59%
Digital Media and Philosophy
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in <i>American Arcadia</i> (2023) — Zsófia O. Réti · American, British and Canadian Studies (2025) | TGRS Research Map | TGRS