Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Abstract This article examines the reciprocal relationship between Japanese survival horror games of the late 1990s and early 2000s and the tropes of American horror cinema and literature. Focusing on landmark titles such as Resident Evil and Silent Hill , the study analyzes how these games adapt and transform core motifs from Western horror, including the zombie apocalypse, haunted spaces, and psychological trauma, while embedding them within distinctly Japanese cultural aesthetics, such as yūrei folklore, ritual symbolism, and philosophical traditions like yūgen and mono no aware . Drawing on cinematic hypotexts, including George A. Romero’s Night of the Living Dead (1968), David Lynch’s Blue Velvet (1986), and Adrian Lyne’s Jacob’s Ladder (1990), the article explores how these games function not as mere amalgamations, but as transmedial hypertexts that proceduralize horror through ludic and spatial design. The analysis further tracks the influence of these titles on subsequent Western media, from the cinematic remediation of Silent Hill (2006) to ludic successors like Dead Space (2008), situating them within a dynamic feedback loop of genre transformation. Bridging adaptation theory, transmedia storytelling, and global cultural studies, the article argues that these games model a global horror ecology: a recursive, affectively charged system in which narrative, space, and trauma circulate across national and medial boundaries.

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Publication Details

Journal
American, British and Canadian Studies
Published
2025-12-01
DOI
https://doi.org/10.2478/abcsj-2025-0017
Primary Topic
Gothic Literature and Media Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Christian Wilken
American, British and Canadian Studies
Gothic Literature and Media Analysis
article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Christian Wilken
article en

Abstract

Abstract This article examines the reciprocal relationship between Japanese survival horror games of the late 1990s and early 2000s and the tropes of American horror cinema and literature. Focusing on landmark titles such as Resident Evil and Silent Hill , the study analyzes how these games adapt and transform core motifs from Western horror, including the zombie apocalypse, haunted spaces, and psychological trauma, while embedding them within distinctly Japanese cultural aesthetics, such as yūrei folklore, ritual symbolism, and philosophical traditions like yūgen and mono no aware . Drawing on cinematic hypotexts, including George A. Romero’s Night of the Living Dead (1968), David Lynch’s Blue Velvet (1986), and Adrian Lyne’s Jacob’s Ladder (1990), the article explores how these games function not as mere amalgamations, but as transmedial hypertexts that proceduralize horror through ludic and spatial design. The analysis further tracks the influence of these titles on subsequent Western media, from the cinematic remediation of Silent Hill (2006) to ludic successors like Dead Space (2008), situating them within a dynamic feedback loop of genre transformation. Bridging adaptation theory, transmedia storytelling, and global cultural studies, the article argues that these games model a global horror ecology: a recursive, affectively charged system in which narrative, space, and trauma circulate across national and medial boundaries.

American, British and Canadian StudiesVol. 45(1)
Heinrich Heine University Düsseldorf (DE)
Utah State University
Openalex Percentile: Top 55%
Gothic Literature and Media Analysis
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