Actor–critic networks with analogue memristors mimicking reward-based learning

Advancements in memristive devices have given rise to a new generation of specialized hardware for bio-inspired computing. However, most of these implementations draw only partial inspiration from the architecture and functionalities of the mammalian brain. Moreover, the use of memristive hardware is typically restricted to specific elements within the learning algorithm, leaving computationally expensive operations to be executed in software. Here we demonstrate reinforcement learning through an actor-critic temporal difference algorithm implemented on analogue memristors, mirroring the principles of reward-based learning in a neural network architecture similar to the one found in biology. Memristors are used as multipurpose elements within the learning algorithm: they act as synaptic weights that are trained online, they calculate the weight updates associated with the temporal difference error directly in hardware and they determine the actions to navigate the environment. Owing to these features, weight training can take place entirely in memory, eliminating data movement. We test our framework on two navigation tasks-the T-maze and the Morris water maze-using analogue memristors based on the valence change memory effect. Our approach represents the first step towards fully in-memory and online neuromorphic computing engines based on bio-inspired learning schemes.

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Publication Details

Journal
Nature Machine Intelligence
Published
2025-12-09
DOI
https://doi.org/10.1038/s42256-025-01149-w
Citations
4
Primary Topic
Advanced Memory and Neural Computing
Type
article
Field-Weighted Citation Impact
2.92

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article

Actor–critic networks with analogue memristors mimicking reward-based learning

Bert Jan Offrein, Wulfram Gerstner, F. Hermann, Valeria Bragaglia et al.
4 citations
Nature Machine Intelligence
Advanced Memory and Neural Computing
2.92
article

Actor–critic networks with analogue memristors mimicking reward-based learning

Bert Jan Offrein, Wulfram Gerstner, F. Hermann, Valeria Bragaglia, Antonio La Porta, Laura Bégon‐Lours, Antonis Olziersky, Oscar Hrynkevych, Till Zellweger, Kevin Portner, Mathieu Luisier, Alexandros Emboras, Donato Francesco Falcone, Ute Drechsler, Tommaso Stecconi, Christoph Weilenmann, Flavio Martinelli, Daniel Jubin
article en
4 citations

Abstract

Advancements in memristive devices have given rise to a new generation of specialized hardware for bio-inspired computing. However, most of these implementations draw only partial inspiration from the architecture and functionalities of the mammalian brain. Moreover, the use of memristive hardware is typically restricted to specific elements within the learning algorithm, leaving computationally expensive operations to be executed in software. Here we demonstrate reinforcement learning through an actor-critic temporal difference algorithm implemented on analogue memristors, mirroring the principles of reward-based learning in a neural network architecture similar to the one found in biology. Memristors are used as multipurpose elements within the learning algorithm: they act as synaptic weights that are trained online, they calculate the weight updates associated with the temporal difference error directly in hardware and they determine the actions to navigate the environment. Owing to these features, weight training can take place entirely in memory, eliminating data movement. We test our framework on two navigation tasks-the T-maze and the Morris water maze-using analogue memristors based on the valence change memory effect. Our approach represents the first step towards fully in-memory and online neuromorphic computing engines based on bio-inspired learning schemes.

Nature Machine IntelligenceVol. 7(12)
ETH Zurich (CH), IBM Research - Zurich (CH), École Polytechnique Fédérale de Lausanne (CH)
Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung, Eidgenössische Technische Hochschule Zürich
Openalex Percentile: Top 8%
Advanced Memory and Neural Computing
2.92
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