Teaching Legislative Politics Through a Game: Active Learning, Assignment Co-creation, and Assessment Across Modalities

This study examines the use of a legislative politics simulation game as a tool to engage students in advanced political science courses and provide an experiential learning environment. Designed to simulate the legislative process, the game allows students to propose the structure of their final assessments, which fosters critical thinking, collaboration, and co-creation. This study contributes in three ways: it demonstrates the use of a simulation game as an active learning tool in legislative politics, highlights the role of student co-creation in shaping assessments, and evaluates the effectiveness of simulations across different instructional modalities. The game was tested across five semesters, employing face-to-face, hybrid, and fully online formats. Course evaluations highlighted the game’s success in increasing belief that course activities matched learning objectives. However, while the game proved to be an effective pedagogical tool in face-to-face and hybrid settings, challenges emerged in online iterations, particularly regarding student participation and engagement. This study underscores the importance of adapting simulations to different instructional environments and offers insights into the limitations of fully asynchronous formats. The findings suggest that while simulations can enhance learning in legislative politics courses, their success is context dependent.<br>

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Publication Details

Journal
Journal of Political Science Education
Published
2025-12-09
DOI
https://doi.org/10.1080/15512169.2025.2598539
Primary Topic
Innovative Teaching Methodologies in Social Sciences
Type
article
Field-Weighted Citation Impact
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article

Teaching Legislative Politics Through a Game: Active Learning, Assignment Co-creation, and Assessment Across Modalities

Michael A. Hansen, Jennifer L. Clemens
Journal of Political Science Education
Innovative Teaching Methodologies in Social Sciences
article

Teaching Legislative Politics Through a Game: Active Learning, Assignment Co-creation, and Assessment Across Modalities

Michael A. Hansen, Jennifer L. Clemens
article en

Abstract

This study examines the use of a legislative politics simulation game as a tool to engage students in advanced political science courses and provide an experiential learning environment. Designed to simulate the legislative process, the game allows students to propose the structure of their final assessments, which fosters critical thinking, collaboration, and co-creation. This study contributes in three ways: it demonstrates the use of a simulation game as an active learning tool in legislative politics, highlights the role of student co-creation in shaping assessments, and evaluates the effectiveness of simulations across different instructional modalities. The game was tested across five semesters, employing face-to-face, hybrid, and fully online formats. Course evaluations highlighted the game’s success in increasing belief that course activities matched learning objectives. However, while the game proved to be an effective pedagogical tool in face-to-face and hybrid settings, challenges emerged in online iterations, particularly regarding student participation and engagement. This study underscores the importance of adapting simulations to different instructional environments and offers insights into the limitations of fully asynchronous formats. The findings suggest that while simulations can enhance learning in legislative politics courses, their success is context dependent.<br>

Journal of Political Science Education
University of Turku (FI), University of Wisconsin–Parkside (US)
Openalex Percentile: Top 60%
Innovative Teaching Methodologies in Social Sciences
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