3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering

Steered Mixtures-of-Experts (SMoE) is an existing regression framework that has previously been applied for modeling and compression of 2D images and higher-dimensional imagery, including compression of light fields and light-field video. SMoE models are sparse, edge-aware representations that allow rendering of imagery with few Gaussians with excellent quality. In this paper a novel, edge-aware "3D SMoE Splatting" (3DSMoES) framework for 3D rendering is introduced, adopted to fit into the existing "3D Gaussian Splatting" (3DGS) CUDA optimization pipeline. Here, SMoE regression serves as a "plug-and-play" solution that replaces the established 3DGS regression as a novel workhorse. 3DSMoES achieves significant visual quality gains with drastically fewer Gaussian kernels compared to 3DGS. We observe up to approximately 4dB improvement in PSNR on individual scenes with kernel reductions between 20 to 50 percent. The sparse models are significantly faster to train and allow up to 30-50 percent improved rendering speeds.

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Publication Details

Published
2025-12-08
DOI
https://doi.org/10.1145/3757377.3763899
Citations
1
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
1.28
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article

3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering

Thomas Sikora, Sebastian Knorr, Mårten Sjöström, Y. Li
1 citations
Advanced Vision and Imaging
1.28
article

3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering

Thomas Sikora, Sebastian Knorr, Mårten Sjöström, Y. Li
article en
1 citations

Abstract

Steered Mixtures-of-Experts (SMoE) is an existing regression framework that has previously been applied for modeling and compression of 2D images and higher-dimensional imagery, including compression of light fields and light-field video. SMoE models are sparse, edge-aware representations that allow rendering of imagery with few Gaussians with excellent quality. In this paper a novel, edge-aware "3D SMoE Splatting" (3DSMoES) framework for 3D rendering is introduced, adopted to fit into the existing "3D Gaussian Splatting" (3DGS) CUDA optimization pipeline. Here, SMoE regression serves as a "plug-and-play" solution that replaces the established 3DGS regression as a novel workhorse. 3DSMoES achieves significant visual quality gains with drastically fewer Gaussian kernels compared to 3DGS. We observe up to approximately 4dB improvement in PSNR on individual scenes with kernel reductions between 20 to 50 percent. The sparse models are significantly faster to train and allow up to 30-50 percent improved rendering speeds.

HTW Berlin - University of Applied Sciences (DE), Technische Universität Berlin (DE), Mid Sweden University (SE)
Openalex Percentile: Top 14%
Advanced Vision and Imaging
1.28
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3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering — Thomas Sikora, Sebastian Knorr, et al. · (2025) | TGRS Research Map | TGRS