GSWT: Gaussian Splatting Wang Tiles

3D Gaussian Splatting (3DGS) has shown strong capability in reconstructing and rendering photorealistic 3D scenes with high efficiency. However, extending 3DGS to synthesize large-scale or infinite terrains from a single captured exemplar—remains an open challenge. In this paper, we propose a tile-based framework that addresses this problem. Our method builds on Wang Tiles, where each tile encodes a local field of Gaussians with boundary constraints to ensure seamless transitions. This enables stochastic yet continuous tiling of Gaussian fields over arbitrary surfaces, allowing for procedural generation of expansive terrains with high spatial diversity. Furthermore, we introduce several rendering optimizations tailored to the unique characteristics of 3DGS Wang tiles, achieving real-time rendering of large-scale 3DGS terrains.

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Publication Details

Published
2025-12-08
DOI
https://doi.org/10.1145/3757377.3763967
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

GSWT: Gaussian Splatting Wang Tiles

Yue Zeng, Pedro V. Sander, Li Ma
Computer Graphics and Visualization Techniques
article

GSWT: Gaussian Splatting Wang Tiles

Yue Zeng, Pedro V. Sander, Li Ma
article en

Abstract

3D Gaussian Splatting (3DGS) has shown strong capability in reconstructing and rendering photorealistic 3D scenes with high efficiency. However, extending 3DGS to synthesize large-scale or infinite terrains from a single captured exemplar—remains an open challenge. In this paper, we propose a tile-based framework that addresses this problem. Our method builds on Wang Tiles, where each tile encodes a local field of Gaussians with boundary constraints to ensure seamless transitions. This enables stochastic yet continuous tiling of Gaussian fields over arbitrary surfaces, allowing for procedural generation of expansive terrains with high spatial diversity. Furthermore, we introduce several rendering optimizations tailored to the unique characteristics of 3DGS Wang tiles, achieving real-time rendering of large-scale 3DGS terrains.

Hong Kong University of Science and Technology (HK), Eye Center (SA)
Openalex Percentile: Top 41%
Computer Graphics and Visualization Techniques
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