RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons
We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.
Authors
- A Sureshkumar (ORCID: https://orcid.org/0009-0009-2155-1542)
- Marie‐Paule Cani (ORCID: https://orcid.org/0000-0001-7752-9031)
- Amal Dev Parakkat (ORCID: https://orcid.org/0000-0002-7554-3291)
- Stéfanie Hahmann (ORCID: https://orcid.org/0000-0001-8623-7225)
- Georges‐Pierre Bonneau (ORCID: https://orcid.org/0000-0002-2872-3580)
Institutions
- Institut polytechnique de Grenoble (FR)
- Centre National de la Recherche Scientifique (FR)
- École Polytechnique (FR)
- Laboratoire d'Informatique de l'École Polytechnique (FR)
- Laboratoire Jean Kuntzmann (FR)
- Laboratoire Traitement et Communication de l’Information (FR)
- Université Grenoble Alpes (FR)
Publication Details
- Published
- 2025-12-08
- DOI
- https://doi.org/10.1145/3757377.3763994
- Citations
- 1
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 1.33