RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons

We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.

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Publication Details

Published
2025-12-08
DOI
https://doi.org/10.1145/3757377.3763994
Citations
1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
1.33
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RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons

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article

RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons

A Sureshkumar, Marie‐Paule Cani, Amal Dev Parakkat, Stéfanie Hahmann, Georges‐Pierre Bonneau
article en
1 citations

Abstract

We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.

Institut polytechnique de Grenoble (FR), Centre National de la Recherche Scientifique (FR), École Polytechnique (FR), Laboratoire d'Informatique de l'École Polytechnique (FR), Laboratoire Jean Kuntzmann (FR), Laboratoire Traitement et Communication de l’Information (FR), Université Grenoble Alpes (FR)
Openalex Percentile: Top 16%
3D Shape Modeling and Analysis
1.33
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