Histories of <i>Fallout</i> : Competing Pasts and Brand Identities

The Fallout franchise has a long and storied history. Brand rights have changed hands several times since the late 1990s and now sit with Bethesda Softworks who developed and published Fallout 3 (2008) , Fallout 4 (2015) , and Fallout 76 (2018) to critical and commercial success. Based on analysis of paratextual materials, this article examines the ways that Bethesda used history to stake a claim for their vision for Fallout, utilising the studio's considerable marketing power to (re)write the history of Fallout over the last two decades . It charts how Bethesda's company history, the history of the Fallout brand, and American mid-century imaginaries were interwoven into a promotional discourse underscoring Bethesda's position as gatekeeper: a trusted pair of hands to both curate the history of Fallout and guide the development of the franchise in the present and future.

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Publication Details

Journal
Games and Culture
Published
2025-12-08
DOI
https://doi.org/10.1177/15554120251404108
Primary Topic
Nostalgia and Consumer Behavior
Type
article
Field-Weighted Citation Impact
0.00
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article

Histories of Fallout : Competing Pasts and Brand Identities

Esther Wright
Games and Culture
Nostalgia and Consumer Behavior
article

Histories of Fallout : Competing Pasts and Brand Identities

Esther Wright
article en

Abstract

The Fallout franchise has a long and storied history. Brand rights have changed hands several times since the late 1990s and now sit with Bethesda Softworks who developed and published Fallout 3 (2008) , Fallout 4 (2015) , and Fallout 76 (2018) to critical and commercial success. Based on analysis of paratextual materials, this article examines the ways that Bethesda used history to stake a claim for their vision for Fallout, utilising the studio's considerable marketing power to (re)write the history of Fallout over the last two decades . It charts how Bethesda's company history, the history of the Fallout brand, and American mid-century imaginaries were interwoven into a promotional discourse underscoring Bethesda's position as gatekeeper: a trusted pair of hands to both curate the history of Fallout and guide the development of the franchise in the present and future.

Games and Culture
Cardiff University (GB)
Openalex Percentile: Top 56%
Nostalgia and Consumer Behavior
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Histories of <i>Fallout</i> : Competing Pasts and Brand Identities — Esther Wright · Games and Culture (2025) | TGRS Research Map | TGRS