Design and application of art creation education system based on generative adversarial network

In response to the limitations of traditional art education, this study proposes a generative adversarial network-based system for supporting artistic creation and teaching. A novel Hierarchical Attention GAN (HAGAN) model was designed and evaluated on a curated dataset of 5000 artworks across various styles. Quantitative metrics (SSIM 0.8325, PSNR 31) and human feedback from 60 participants confirmed HAGAN’s superior quality and diversity over DCGAN and Variational Autoencoder (VAE). Students rated generated works highly in creative inspiration (avg. 4.125), while teachers affirmed their value in instructional support (avg. 4.225). Surveys and Likert-scale protocols ensured reliable subjective evaluation. Although promising, real-world deployment challenges such as device compatibility, computational load, and network access are discussed as key limitations. Future work will address scalability and integration into diverse classroom environments.

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Publication Details

Journal
Discover Artificial Intelligence
Published
2025-12-08
DOI
https://doi.org/10.1007/s44163-025-00682-2
Primary Topic
Aesthetic Perception and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Design and application of art creation education system based on generative adversarial network

Yu Yang, Xiaohang Shi
Discover Artificial Intelligence
Aesthetic Perception and Analysis
article

Design and application of art creation education system based on generative adversarial network

Yu Yang, Xiaohang Shi
article en

Abstract

In response to the limitations of traditional art education, this study proposes a generative adversarial network-based system for supporting artistic creation and teaching. A novel Hierarchical Attention GAN (HAGAN) model was designed and evaluated on a curated dataset of 5000 artworks across various styles. Quantitative metrics (SSIM 0.8325, PSNR 31) and human feedback from 60 participants confirmed HAGAN’s superior quality and diversity over DCGAN and Variational Autoencoder (VAE). Students rated generated works highly in creative inspiration (avg. 4.125), while teachers affirmed their value in instructional support (avg. 4.225). Surveys and Likert-scale protocols ensured reliable subjective evaluation. Although promising, real-world deployment challenges such as device compatibility, computational load, and network access are discussed as key limitations. Future work will address scalability and integration into diverse classroom environments.

Discover Artificial IntelligenceVol. 6(1)
Sehan University (KR), Jining University (CN)
Openalex Percentile: Top 61%
Aesthetic Perception and Analysis
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