Integrating Game-Based Learning with Quizizz to Improve Islamic Education Outcomes

Background The increasing use of technology in education has been shown to enhance student involvement and academic performance. One approach gaining traction is Game-Based Learning (GBL), with platforms like Quizizz providing engaging, interactive learning experiences. This research investigates the impact of Quizizz on learning outcomes in Islamic Education at SD Muhammadiyah 1 Sedati. Aims The purpose of this study is to evaluate how the use of Quizizz as a game-based learning tool can improve student performance and engagement in Islamic Education. The study focuses on understanding the role of gamification in enhancing student motivation and achievement in this subject. Methods A quasi-experimental design was employed, utilizing pre- and post-test assessments over a six-week period. Students at SD Muhammadiyah 1 Sedati participated in Quizizz-based learning sessions. Data collection involved quizzes, classroom observations, and student feedback to measure the effect on learning outcomes and overall engagement. Results The study found a significant improvement in students’ academic performance and engagement. Post-test results showed enhanced scores, and students exhibited increased enthusiasm and participation in lessons following the introduction of Quizizz. Conclusion The findings suggest that integrating Quizizz into Islamic Education not only boosts academic performance but also fosters an interactive, enjoyable learning environment. This research highlights the potential of gamified learning to enhance educational experiences and student outcomes.

Authors

Institutions

Publication Details

Journal
Journal of Studies in Elementary Education
Published
2025-05-20
DOI
https://doi.org/10.64268/jsee.v1i1.27
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Integrating Game-Based Learning with Quizizz to Improve Islamic Education Outcomes

Hestina Putri Mukharomah
Journal of Studies in Elementary Education
Educational Games and Gamification
article

Integrating Game-Based Learning with Quizizz to Improve Islamic Education Outcomes

Hestina Putri Mukharomah
article en

Abstract

Background The increasing use of technology in education has been shown to enhance student involvement and academic performance. One approach gaining traction is Game-Based Learning (GBL), with platforms like Quizizz providing engaging, interactive learning experiences. This research investigates the impact of Quizizz on learning outcomes in Islamic Education at SD Muhammadiyah 1 Sedati. Aims The purpose of this study is to evaluate how the use of Quizizz as a game-based learning tool can improve student performance and engagement in Islamic Education. The study focuses on understanding the role of gamification in enhancing student motivation and achievement in this subject. Methods A quasi-experimental design was employed, utilizing pre- and post-test assessments over a six-week period. Students at SD Muhammadiyah 1 Sedati participated in Quizizz-based learning sessions. Data collection involved quizzes, classroom observations, and student feedback to measure the effect on learning outcomes and overall engagement. Results The study found a significant improvement in students’ academic performance and engagement. Post-test results showed enhanced scores, and students exhibited increased enthusiasm and participation in lessons following the introduction of Quizizz. Conclusion The findings suggest that integrating Quizizz into Islamic Education not only boosts academic performance but also fosters an interactive, enjoyable learning environment. This research highlights the potential of gamified learning to enhance educational experiences and student outcomes.

Journal of Studies in Elementary EducationVol. 1(1)
Universitas Muhammadiyah Surabaya (ID)
Openalex Percentile: Top 57%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.