Gamification and Game-Based Learning in Teacher Training and Education: Quantifying Through Bibliometric Paradigms
This bibliometric study examines the evolution of gamification and game-based learning (GBL) in teacher education from 2005 to 2024. Scholarly output grew rapidly between 2012 and 2021, with an annual growth rate of 12.26%. Key themes include motivation, engagement, and academic performance. The United States, Spain, and Britain contributed 65, 48, and 15 documents, respectively. Findings confirm that gamification and GBL improve learning outcomes, but they also highlight methodological inconsistencies. Serious games and gamification, while distinct, both offer valuable insights. Future research should prioritize e-learning and immersive technologies. The analysis covers 397 documents and 3316 citations, reflecting the field’s growing impact.
Authors
- Shakil Ahmad (ORCID: https://orcid.org/0000-0001-5511-0598)
- Umme Habiba (ORCID: https://orcid.org/0000-0002-2298-6240)
- Obaidur Rahman (ORCID: https://orcid.org/0000-0002-2219-3013)
- Sujin Butdisuwan (ORCID: https://orcid.org/0009-0006-3551-1865)
- Javaid Ahmad Wani (ORCID: https://orcid.org/0000-0003-2968-375X)
- Md. Emdadul Islam (ORCID: https://orcid.org/0000-0001-6651-3827)
- Md Nurul Islam (ORCID: https://orcid.org/0000-0001-6901-2761)
- Md. Habibur Rahman (ORCID: https://orcid.org/0000-0002-8735-2070)
- Amir Karimi (ORCID: https://orcid.org/0000-0002-0299-1771)
Institutions
- International Islamic University Chittagong (BD)
- Shinawatra University (TH)
- Bennett University (IN)
- Noakhali Science and Technology University (BD)
- Chattogram Veterinary and Animal Sciences University (BD)
- Farhangian University (IR)
- Imam Abdulrahman Bin Faisal University (SA)
- Bharath University (IN)
- University of Rajshahi (BD)
Publication Details
- Journal
- Journal of Education
- Published
- 2025-12-07
- DOI
- https://doi.org/10.1177/00220574251406241
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00