Gamification and Game-Based Learning in Teacher Training and Education: Quantifying Through Bibliometric Paradigms

This bibliometric study examines the evolution of gamification and game-based learning (GBL) in teacher education from 2005 to 2024. Scholarly output grew rapidly between 2012 and 2021, with an annual growth rate of 12.26%. Key themes include motivation, engagement, and academic performance. The United States, Spain, and Britain contributed 65, 48, and 15 documents, respectively. Findings confirm that gamification and GBL improve learning outcomes, but they also highlight methodological inconsistencies. Serious games and gamification, while distinct, both offer valuable insights. Future research should prioritize e-learning and immersive technologies. The analysis covers 397 documents and 3316 citations, reflecting the field’s growing impact.

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Publication Details

Journal
Journal of Education
Published
2025-12-07
DOI
https://doi.org/10.1177/00220574251406241
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification and Game-Based Learning in Teacher Training and Education: Quantifying Through Bibliometric Paradigms

Shakil Ahmad, Umme Habiba, Obaidur Rahman, Sujin Butdisuwan et al.
Journal of Education
Educational Games and Gamification
article

Gamification and Game-Based Learning in Teacher Training and Education: Quantifying Through Bibliometric Paradigms

Shakil Ahmad, Umme Habiba, Obaidur Rahman, Sujin Butdisuwan, Javaid Ahmad Wani, Md. Emdadul Islam, Md Nurul Islam, Md. Habibur Rahman, Amir Karimi
article en

Abstract

This bibliometric study examines the evolution of gamification and game-based learning (GBL) in teacher education from 2005 to 2024. Scholarly output grew rapidly between 2012 and 2021, with an annual growth rate of 12.26%. Key themes include motivation, engagement, and academic performance. The United States, Spain, and Britain contributed 65, 48, and 15 documents, respectively. Findings confirm that gamification and GBL improve learning outcomes, but they also highlight methodological inconsistencies. Serious games and gamification, while distinct, both offer valuable insights. Future research should prioritize e-learning and immersive technologies. The analysis covers 397 documents and 3316 citations, reflecting the field’s growing impact.

Journal of Education
International Islamic University Chittagong (BD), Shinawatra University (TH), Bennett University (IN), Noakhali Science and Technology University (BD), Chattogram Veterinary and Animal Sciences University (BD), Farhangian University (IR), Imam Abdulrahman Bin Faisal University (SA), Bharath University (IN), University of Rajshahi (BD)
Openalex Percentile: Top 57%
Educational Games and Gamification
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Gamification and Game-Based Learning in Teacher Training and Education: Quantifying Through Bibliometric Paradigms — Shakil Ahmad, Umme Habiba, et al. · Journal of Education (2025) | TGRS Research Map | TGRS