Make Your Move: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing

As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish the generated 3D content, aiming to enhance its color, style, and lighting without compromising the underlying geometry. However, most existing editing tools focus on the 2D domain, and directly feeding their results into 3D generative methods (like multi-view diffusions) will introduce information loss, degrading the quality of the final 3D assets. In this paper, we propose a training-free, plug-and-play scheme that aligns edited assets with their original geometry in a single inference run. Central to our approach is a geometry preservation module that guides the edited multi-view generation with original input normal latents. Besides, an injection switcher is proposed to deliberately control the supervision extent of the original normals, ensuring the alignment between the edited color and normal views. Extensive experiments show that our method consistently improves both the multi-view consistency and mesh quality of edited 3D assets, across multiple combinations of multi-view diffusions and editing methods.

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Publication Details

Published
2026-04-21
DOI
https://doi.org/10.1109/icassp55912.2026.11464438
Primary Topic
3D Shape Modeling and Analysis
Type
article
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article

Make Your Move: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing

Haoqian Wang, Weitao Wang, Haoran Xu, Jun Meng
3D Shape Modeling and Analysis
article

Make Your Move: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing

Haoqian Wang, Weitao Wang, Haoran Xu, Jun Meng
article en

Abstract

As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish the generated 3D content, aiming to enhance its color, style, and lighting without compromising the underlying geometry. However, most existing editing tools focus on the 2D domain, and directly feeding their results into 3D generative methods (like multi-view diffusions) will introduce information loss, degrading the quality of the final 3D assets. In this paper, we propose a training-free, plug-and-play scheme that aligns edited assets with their original geometry in a single inference run. Central to our approach is a geometry preservation module that guides the edited multi-view generation with original input normal latents. Besides, an injection switcher is proposed to deliberately control the supervision extent of the original normals, ensuring the alignment between the edited color and normal views. Extensive experiments show that our method consistently improves both the multi-view consistency and mesh quality of edited 3D assets, across multiple combinations of multi-view diffusions and editing methods.

Zhejiang University (CN), Tsinghua University (CN)
Openalex Percentile: Top 99%
3D Shape Modeling and Analysis
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Make Your Move: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing — Haoqian Wang, Weitao Wang, et al. · (2026) | TGRS Research Map | TGRS