Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements

Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by examining how virtual objects can nudge collective, co-located movement without relying on explicit instructions or choreography. We developed GravField, a research-through-design, co-located MR performance system where an “object jockey” live-configures virtual objects (e.g., ropes, springs, magnetic fields) with real-time, parameterized “digital physics” (e.g., weight, elasticity, force) to influence headset-wearing participants’ movement, made perceptible through augmented visual and audio feedback serving as cognitive-somatic cues. Our bricolage analysis of the performances, based on video, interviews, soma trajectories, and field notes, indicates that these live nudges support emergent intercorporeal coordination and that ambiguity and real-time configuration sustain open-ended, exploratory engagement. Ultimately, our work offers empirical insights and design principles for MR systems that can guide group movement through embodied, felt dynamics while preserving participants’ sense of agency.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3790651
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements

Yilan Elan Tao, Rem RunGu Lin, Rakesh Patibanda, Mingze Chai et al.
1 citations
Virtual Reality Applications and Impacts
article

Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements

Yilan Elan Tao, Rem RunGu Lin, Rakesh Patibanda, Mingze Chai, Botao Amber Hu, Yuemin Huang
article en
1 citations

Abstract

Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by examining how virtual objects can nudge collective, co-located movement without relying on explicit instructions or choreography. We developed GravField, a research-through-design, co-located MR performance system where an “object jockey” live-configures virtual objects (e.g., ropes, springs, magnetic fields) with real-time, parameterized “digital physics” (e.g., weight, elasticity, force) to influence headset-wearing participants’ movement, made perceptible through augmented visual and audio feedback serving as cognitive-somatic cues. Our bricolage analysis of the performances, based on video, interviews, soma trajectories, and field notes, indicates that these live nudges support emergent intercorporeal coordination and that ambiguity and real-time configuration sustain open-ended, exploratory engagement. Ultimately, our work offers empirical insights and design principles for MR systems that can guide group movement through embodied, felt dynamics while preserving participants’ sense of agency.

Simon Fraser University (CA), Science Oxford (GB), Monash University (AU), East China Normal University (CN)
Openalex Percentile: Top 100%
Virtual Reality Applications and Impacts
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Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements — Yilan Elan Tao, Rem RunGu Lin, et al. · (2026) | TGRS Research Map | TGRS