Autocratic strategies in Cournot oligopoly game

An oligopoly is a market in which the price of goods is controlled by a few firms. Cournot introduced the simplest game-theoretic model of oligopoly, where profit-maximizing behavior of each firm results in market failure. Furthermore, when the Cournot oligopoly game is infinitely repeated, firms can tacitly collude to monopolize the market. Such tacit collusion is realized by the same mechanism as direct reciprocity in the repeated prisoner’s dilemma game, where mutual cooperation can be realized whereas defection is favorable for both prisoners in a one-shot game. Recently, in the repeated prisoner’s dilemma game, a class of strategies called zero-determinant strategies attracts much attention in the context of direct reciprocity. Zero-determinant strategies are autocratic strategies which unilaterally control payoffs of players by enforcing linear relationships between payoffs. There were many attempts to find zero-determinant strategies in other games and to extend them so as to apply them to broader situations. In this paper, first, we show that zero-determinant strategies exist even in the repeated Cournot oligopoly game, and that they are quite different from those in the repeated prisoner’s dilemma game. Especially, we prove that a fair zero-determinant strategy exists, which is guaranteed to obtain the average payoff of the opponents. Second, we numerically show that the fair zero-determinant strategy can be used to promote collusion when it is used against an adaptively learning player, whereas it cannot promote collusion when it is used against two adaptively learning players. Our findings elucidate some negative impact of zero-determinant strategies in the oligopoly market.

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Publication Details

Journal
PLOS complex systems.
Published
2025-12-05
DOI
https://doi.org/10.1371/journal.pcsy.0000081
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
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article

Autocratic strategies in Cournot oligopoly game

M. Ueda, Genki Ichinose, Shinichi Yagi
PLOS complex systems.
Game Theory and Applications
article

Autocratic strategies in Cournot oligopoly game

M. Ueda, Genki Ichinose, Shinichi Yagi
article en

Abstract

An oligopoly is a market in which the price of goods is controlled by a few firms. Cournot introduced the simplest game-theoretic model of oligopoly, where profit-maximizing behavior of each firm results in market failure. Furthermore, when the Cournot oligopoly game is infinitely repeated, firms can tacitly collude to monopolize the market. Such tacit collusion is realized by the same mechanism as direct reciprocity in the repeated prisoner’s dilemma game, where mutual cooperation can be realized whereas defection is favorable for both prisoners in a one-shot game. Recently, in the repeated prisoner’s dilemma game, a class of strategies called zero-determinant strategies attracts much attention in the context of direct reciprocity. Zero-determinant strategies are autocratic strategies which unilaterally control payoffs of players by enforcing linear relationships between payoffs. There were many attempts to find zero-determinant strategies in other games and to extend them so as to apply them to broader situations. In this paper, first, we show that zero-determinant strategies exist even in the repeated Cournot oligopoly game, and that they are quite different from those in the repeated prisoner’s dilemma game. Especially, we prove that a fair zero-determinant strategy exists, which is guaranteed to obtain the average payoff of the opponents. Second, we numerically show that the fair zero-determinant strategy can be used to promote collusion when it is used against an adaptively learning player, whereas it cannot promote collusion when it is used against two adaptively learning players. Our findings elucidate some negative impact of zero-determinant strategies in the oligopoly market.

PLOS complex systems.Vol. 2(12)
Shizuoka University (JP), Yamaguchi University (JP)
Openalex Percentile: Top 56%
Game Theory and Applications
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