BOGausS: Better Optimized Gaussian Splatting
3D Gaussian Splatting (3DGS) proposes an efficient solution for novel view synthesis. Its framework provides fast and high-fidelity rendering. Although less complex than other solutions such as Neural Radiance Fields (NeRF), there are still some challenges building smaller models without sacrificing quality. In this study, we perform a careful analysis of 3DGS training process and propose a new optimization methodology. Our Better Optimized Gaussian Splatting (BOGausS) solution is able to generate models up to ten times lighter than the original 3DGS with no quality degradation, thus significantly boosting the performance of Gaussian Splatting compared to the state of the art.
Authors
- Luce Morin (ORCID: https://orcid.org/0000-0001-8241-1425)
- Matthieu Gendrin
- Stéphane Pateux (ORCID: https://orcid.org/0000-0002-4345-7882)
- Xiaoran Jiang (ORCID: https://orcid.org/0000-0003-3030-4227)
- Théo Ladune
Institutions
- Centre National de la Recherche Scientifique (FR)
- Institut National des Sciences Appliquées de Rennes (FR)
- Plateforme Technologique d'Innovation Biomédicale (FR)
- Université de Rennes (FR)
Publication Details
- Published
- 2025-09-08
- DOI
- https://doi.org/10.23919/eusipco63237.2025.11226626
- Citations
- 3
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 10.62