Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation
This paper presents a deep learning framework designed to enhance the grasping capabilities of quadrupeds equipped with arms, with a focus on improving precision and adaptability. Our approach centers on a sim-to-real methodology that minimizes reliance on physical data collection. We developed a pipeline within the Genesis simulation environment to generate a synthetic dataset of grasp attempts on common objects. By simulating thousands of interactions from various perspectives, we created pixel-wise annotated grasp-quality maps to serve as the ground truth for our model. This dataset was used to train a custom CNN with a U-Net-like architecture that processes multi-modal input from an onboard RGB and depth cameras, including RGB images, depth maps, segmentation masks, and surface normal maps. The trained model outputs a grasp-quality heatmap to identify the optimal grasp point. We validated the complete framework on a four-legged robot. The system successfully executed a full locomanipulation task: autonomously navigating to a target object, perceiving it with its sensors, predicting the optimal grasp pose using our model, and performing a precise grasp. This work proves that leveraging simulated training with advanced sensing offers a scalable and effective solution for object handling.
Authors
- Marcelo Becker (ORCID: https://orcid.org/0000-0002-7508-5817)
- Ricardo V. Godoy (ORCID: https://orcid.org/0000-0002-5323-9299)
- Douglas de Andrade de Almeida (ORCID: https://orcid.org/0009-0005-1898-6706)
- Juliano Negri
- Thiago H. Segreto
- Guilherme Lazzarini
Institutions
- Institute of Mathematics and Computer Science (MD)
- Universidade Federal de Uberlândia (BR)
Publication Details
- Published
- 2025-10-29
- DOI
- https://doi.org/10.1109/lars69345.2025.11272962
- Primary Topic
- Robotic Locomotion and Control
- Type
- article
- Field-Weighted Citation Impact
- 0.00