Impact of the Practice of Playing Video Games on Technical Skills Development in Preclinical Dental Education: Preliminary Cross-Sectional Observational Study
This study did not demonstrate significant differences between player and nonplayer dental students who participated in the study with regard to their fundamental technical abilities in a preclinical training environment. Nevertheless, it validated the feasibility of a methodology for a future longitudinal study to concentrate on the evolution of acquiring technical skills during preclinical training in these two populations. Consequently, further investigation is warranted to determine the potential impact of video games on the acquisition of surgical skills, including in dentistry.
Authors
- Tony Prud’homme (ORCID: https://orcid.org/0000-0003-4920-4007)
- Alexis Gaudin (ORCID: https://orcid.org/0000-0003-4139-8927)
- Samuel Serisier (ORCID: https://orcid.org/0000-0002-5702-1350)
- Roselyne Clouet (ORCID: https://orcid.org/0009-0002-1580-9366)
- Camille Boëffard (ORCID: https://orcid.org/0000-0001-9814-9935)
- Thomas Remaud (ORCID: https://orcid.org/0009-0009-6527-1809)
Institutions
- Inserm (FR)
- Centre Hospitalier Universitaire de Nantes (FR)
- Nantes Université (FR)
Publication Details
- Journal
- JMIR Formative Research
- Published
- 2025-11-20
- DOI
- https://doi.org/10.2196/80082
- Primary Topic
- Dental Research and COVID-19
- Type
- article
- Field-Weighted Citation Impact
- 0.00