Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles

Recent technological developments on AI and immersive media are transforming the artistic landscape, providing novel mechanisms for artists and audiences. Following a human-centric approach, together with a theatre company in Greece, this paper investigates how subtitle placement affects user experience and cognitive load in a live theatre performance enhanced by AR glasses. To do so, we design and develop a system for displaying subtitles in VR and AR. We evaluated the system in two conditions (N = 19;N = 12), both in a controlled environment (VR) and an actual theatre (AR). In the latter, we integrate AI solutions to provide automatic captioning and translation in real time, and VFX to further augment the experience. Our quantitative and qualitative results showed no difference between subtitle placements in terms of cognitive load and user experience, with users equally liking the two proposed approaches. Results also highlighted the perceived usefulness of AR to enhance theatre performances, indicating new paths for wider accessibility and further immersion.

Authors

Institutions

Publication Details

Published
2025-11-12
DOI
https://doi.org/10.1145/3756884.3766057
Citations
1
Primary Topic
Subtitles and Audiovisual Media
Type
article
Field-Weighted Citation Impact
10.42
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles

Olga Chatzifoti, Pablo César, Moonisa Ahsan, Irene Viola et al.
1 citations
Subtitles and Audiovisual Media
10.42
article

Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles

Olga Chatzifoti, Pablo César, Moonisa Ahsan, Irene Viola, Abderrahmane Issam, Ioannis Radin, Atanas Yonkov, Eleni Oikonomou, Paweł Mąka
article en
1 citations

Abstract

Recent technological developments on AI and immersive media are transforming the artistic landscape, providing novel mechanisms for artists and audiences. Following a human-centric approach, together with a theatre company in Greece, this paper investigates how subtitle placement affects user experience and cognitive load in a live theatre performance enhanced by AR glasses. To do so, we design and develop a system for displaying subtitles in VR and AR. We evaluated the system in two conditions (N = 19;N = 12), both in a controlled environment (VR) and an actual theatre (AR). In the latter, we integrate AI solutions to provide automatic captioning and translation in real time, and VFX to further augment the experience. Our quantitative and qualitative results showed no difference between subtitle placements in terms of cognitive load and user experience, with users equally liking the two proposed approaches. Results also highlighted the perceived usefulness of AR to enhance theatre performances, indicating new paths for wider accessibility and further immersion.

Centrum Wiskunde & Informatica (NL), Maastricht University (NL), Athens Information Technology (GR), Athens State University (US)
Openalex Percentile: Top 2%
Subtitles and Audiovisual Media
10.42
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles — Olga Chatzifoti, Pablo César, et al. · (2025) | TGRS Research Map | TGRS